[Vulkan] Declare feature samplerAnisotropy
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@@ -101,6 +101,7 @@ bool VulkanDevice::Initialize(DeviceInfo device_info) {
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ENABLE_AND_EXPECT(shaderClipDistance);
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ENABLE_AND_EXPECT(shaderCullDistance);
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ENABLE_AND_EXPECT(shaderTessellationAndGeometryPointSize);
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ENABLE_AND_EXPECT(samplerAnisotropy);
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ENABLE_AND_EXPECT(geometryShader);
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ENABLE_AND_EXPECT(depthClamp);
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ENABLE_AND_EXPECT(multiViewport);
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