[ARM64] Initial commit for arm64 backend
Based entirely off existing xbyak x86 implementation and available tests. Still needs a lot of optimization and testing on non-Windows platforms. So far passes all tests and boots at least some games on Windows.
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src/xenia/cpu/backend/a64/a64_function.h
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44
src/xenia/cpu/backend/a64/a64_function.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2026 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_BACKEND_A64_A64_FUNCTION_H_
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#define XENIA_CPU_BACKEND_A64_A64_FUNCTION_H_
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#include "xenia/cpu/function.h"
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#include "xenia/cpu/thread_state.h"
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namespace xe {
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namespace cpu {
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namespace backend {
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namespace a64 {
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class A64Function : public GuestFunction {
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public:
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A64Function(Module* module, uint32_t address);
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~A64Function() override;
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uint8_t* machine_code() const override { return machine_code_; }
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size_t machine_code_length() const override { return machine_code_length_; }
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void Setup(uint8_t* machine_code, size_t machine_code_length);
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protected:
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bool CallImpl(ThreadState* thread_state, uint32_t return_address) override;
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private:
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uint8_t* machine_code_ = nullptr;
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size_t machine_code_length_ = 0;
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};
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} // namespace a64
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} // namespace backend
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_BACKEND_A64_A64_FUNCTION_H_
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