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@@ -99,6 +99,8 @@ std::string GL4ShaderTranslator::TranslateVertexShader(
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Append(" vec4 r%d = state.float_consts[%d];\n", n, n);
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}
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Append(" vec4 t;\n");
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Append(" float s;\n"); // scalar result (used for RETAIN_PREV)
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Append(" bool p = false;\n"); // predicate temp
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// Execute blocks.
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const auto& execs = vertex_shader->execs();
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@@ -132,7 +134,8 @@ std::string GL4ShaderTranslator::TranslatePixelShader(
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Append(" vec4 r%d = state.float_consts[%d];\n", n, n + 256);
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}
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Append(" vec4 t;\n");
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Append(" float s;\n"); // scalar result (used for RETAIN_PREV)
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Append(" float s;\n"); // scalar result (used for RETAIN_PREV)
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Append(" bool p = false;\n"); // predicate temp
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// Bring registers local.
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for (uint32_t n = 0; n < kMaxInterpolators; n++) {
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@@ -747,8 +750,7 @@ bool GL4ShaderTranslator::TranslateALU_MAX4v(const instr_alu_t& alu) {
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// ...
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bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -770,14 +772,12 @@ bool GL4ShaderTranslator::TranslateALU_MAXs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -793,15 +793,13 @@ bool GL4ShaderTranslator::TranslateALU_MINs(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu,
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const char* op) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -814,8 +812,7 @@ bool GL4ShaderTranslator::TranslateALU_SETXXs(const instr_alu_t& alu,
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SETEs(const instr_alu_t& alu) {
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@@ -832,8 +829,7 @@ bool GL4ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -846,14 +842,12 @@ bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -866,14 +860,47 @@ bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETXXs(const instr_alu_t& alu,
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const char* op) {
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Append("p = ");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x %s 0.0;\n", op);
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if (!alu.scalar_write_mask) {
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return true;
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}
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("(p ? 0.0 : 1.0).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETEs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, "==");
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETGTs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, ">");
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETGTEs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, ">=");
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}
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bool GL4ShaderTranslator::TranslateALU_PRED_SETNEs(const instr_alu_t& alu) {
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return TranslateALU_PRED_SETXXs(alu, "!=");
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}
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bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -886,14 +913,12 @@ bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -913,8 +938,7 @@ bool GL4ShaderTranslator::TranslateALU_MUL_CONST_0(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) {
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@@ -922,8 +946,7 @@ bool GL4ShaderTranslator::TranslateALU_MUL_CONST_1(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -943,8 +966,7 @@ bool GL4ShaderTranslator::TranslateALU_ADD_CONST_0(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) {
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@@ -952,8 +974,7 @@ bool GL4ShaderTranslator::TranslateALU_ADD_CONST_1(const instr_alu_t& alu) {
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}
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bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) {
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AppendDestReg(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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@@ -973,8 +994,7 @@ bool GL4ShaderTranslator::TranslateALU_SUB_CONST_0(const instr_alu_t& alu) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(get_alu_scalar_dest(alu), alu.scalar_write_mask,
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alu.export_data);
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) {
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@@ -985,6 +1005,9 @@ bool GL4ShaderTranslator::TranslateALU_RETAIN_PREV(const instr_alu_t& alu) {
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// TODO(benvanik): figure out how this is used.
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// It seems like vector writes to export regs will use this to write 1's to
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// components (like w in position).
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if (!alu.scalar_write_mask) {
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return true;
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}
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assert_true(alu.export_data == 1);
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AppendDestReg(alu.vector_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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@@ -1065,10 +1088,10 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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ALU_INSTR(MOVA_FLOORs, 1), // 24
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ALU_INSTR(SUBs, 1), // 25
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ALU_INSTR(SUB_PREVs, 1), // 26
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ALU_INSTR(PRED_SETEs, 1), // 27
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ALU_INSTR(PRED_SETNEs, 1), // 28
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ALU_INSTR(PRED_SETGTs, 1), // 29
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ALU_INSTR(PRED_SETGTEs, 1), // 30
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ALU_INSTR_IMPL(PRED_SETEs, 1), // 27
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ALU_INSTR_IMPL(PRED_SETNEs, 1), // 28
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ALU_INSTR_IMPL(PRED_SETGTs, 1), // 29
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ALU_INSTR_IMPL(PRED_SETGTEs, 1), // 30
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ALU_INSTR(PRED_SET_INVs, 1), // 31
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ALU_INSTR(PRED_SET_POPs, 1), // 32
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ALU_INSTR(PRED_SET_CLRs, 1), // 33
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@@ -1093,11 +1116,6 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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#undef ALU_INSTR
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#undef ALU_INSTR_IMPL
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if (!alu->scalar_write_mask && !alu->vector_write_mask) {
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Append(" // <nop>\n");
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return true;
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}
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if (alu->vector_write_mask) {
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// Disassemble vector op.
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const auto& iv = vector_alu_instrs[alu->vector_opc];
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@@ -1154,7 +1172,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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} else {
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Append("\t \tOP(%u)\t", alu->scalar_opc);
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}
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PrintDstReg(get_alu_scalar_dest(*alu), alu->scalar_write_mask,
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PrintDstReg(alu->scalar_dest, alu->scalar_write_mask,
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alu->export_data);
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Append(" = ");
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if (is.num_srcs == 2) {
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@@ -1178,7 +1196,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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Append(" CLAMP");
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}
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if (alu->export_data) {
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PrintExportComment(get_alu_scalar_dest(*alu));
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PrintExportComment(alu->scalar_dest);
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}
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Append("\n");
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@@ -1196,7 +1214,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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return true;
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}
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void GL4ShaderTranslator::PrintDestFecth(uint32_t dst_reg, uint32_t dst_swiz) {
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void GL4ShaderTranslator::PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz) {
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Append("\tR%u.", dst_reg);
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for (int i = 0; i < 4; i++) {
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Append("%c", chan_names[dst_swiz & 0x7]);
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@@ -1247,10 +1265,14 @@ bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
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Append(" ABSOLUTE_ADDR");
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}
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if (cf.is_cond_exec()) {
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|
Append(" COND(%d)", cf.condition);
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Append(" COND(%d)", cf.pred_condition);
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|
}
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|
Append("\n");
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|
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|
|
if (cf.is_cond_exec()) {
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|
Append(" if(%cp) {\n", cf.pred_condition ? ' ' : '!');
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|
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|
}
|
|
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|
|
uint32_t sequence = cf.serialize;
|
|
|
|
|
for (uint32_t i = 0; i < cf.count; i++) {
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|
|
|
|
uint32_t alu_off = (cf.address + i);
|
|
|
|
|
@@ -1260,14 +1282,22 @@ bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
|
|
|
|
|
(const instr_fetch_t*)(dwords_ + alu_off * 3);
|
|
|
|
|
switch (fetch->opc) {
|
|
|
|
|
case VTX_FETCH:
|
|
|
|
|
AppendPredPre(cf.is_cond_exec(), cf.pred_condition,
|
|
|
|
|
fetch->vtx.pred_select, fetch->vtx.pred_condition);
|
|
|
|
|
if (!TranslateVertexFetch(&fetch->vtx, sync)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
AppendPredPost(cf.is_cond_exec(), cf.pred_condition,
|
|
|
|
|
fetch->vtx.pred_select, fetch->vtx.pred_condition);
|
|
|
|
|
break;
|
|
|
|
|
case TEX_FETCH:
|
|
|
|
|
AppendPredPre(cf.is_cond_exec(), cf.pred_condition,
|
|
|
|
|
fetch->tex.pred_select, fetch->tex.pred_condition);
|
|
|
|
|
if (!TranslateTextureFetch(&fetch->tex, sync)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
AppendPredPost(cf.is_cond_exec(), cf.pred_condition,
|
|
|
|
|
fetch->tex.pred_select, fetch->tex.pred_condition);
|
|
|
|
|
break;
|
|
|
|
|
case TEX_GET_BORDER_COLOR_FRAC:
|
|
|
|
|
case TEX_GET_COMP_TEX_LOD:
|
|
|
|
|
@@ -1282,16 +1312,40 @@ bool GL4ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
const instr_alu_t* alu = (const instr_alu_t*)(dwords_ + alu_off * 3);
|
|
|
|
|
AppendPredPre(cf.is_cond_exec(), cf.pred_condition, alu->pred_select,
|
|
|
|
|
alu->pred_condition);
|
|
|
|
|
if (!TranslateALU(alu, sync)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
AppendPredPost(cf.is_cond_exec(), cf.pred_condition, alu->pred_select,
|
|
|
|
|
alu->pred_condition);
|
|
|
|
|
}
|
|
|
|
|
sequence >>= 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (cf.is_cond_exec()) {
|
|
|
|
|
Append(" }\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GL4ShaderTranslator::AppendPredPre(bool is_cond_cf, uint32_t cf_condition,
|
|
|
|
|
uint32_t pred_select,
|
|
|
|
|
uint32_t condition) {
|
|
|
|
|
if (pred_select && (!is_cond_cf || cf_condition != condition)) {
|
|
|
|
|
Append(" if (%cp) {\n", condition ? ' ' : '!');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GL4ShaderTranslator::AppendPredPost(bool is_cond_cf, uint32_t cf_condition,
|
|
|
|
|
uint32_t pred_select,
|
|
|
|
|
uint32_t condition) {
|
|
|
|
|
if (pred_select && (!is_cond_cf || cf_condition != condition)) {
|
|
|
|
|
Append(" }\n");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool GL4ShaderTranslator::TranslateVertexFetch(const instr_fetch_vtx_t* vtx,
|
|
|
|
|
int sync) {
|
|
|
|
|
static const struct {
|
|
|
|
|
@@ -1365,7 +1419,7 @@ bool GL4ShaderTranslator::TranslateVertexFetch(const instr_fetch_vtx_t* vtx,
|
|
|
|
|
if (vtx->pred_select) {
|
|
|
|
|
Append(vtx->pred_condition ? "EQ" : "NE");
|
|
|
|
|
}
|
|
|
|
|
PrintDestFecth(vtx->dst_reg, vtx->dst_swiz);
|
|
|
|
|
PrintDestFetch(vtx->dst_reg, vtx->dst_swiz);
|
|
|
|
|
Append(" = R%u.", vtx->src_reg);
|
|
|
|
|
Append("%c", chan_names[vtx->src_swiz & 0x3]);
|
|
|
|
|
if (fetch_types[vtx->format].name) {
|
|
|
|
|
@@ -1481,7 +1535,7 @@ bool GL4ShaderTranslator::TranslateTextureFetch(const instr_fetch_tex_t* tex,
|
|
|
|
|
if (tex->pred_select) {
|
|
|
|
|
Append(tex->pred_condition ? "EQ" : "NE");
|
|
|
|
|
}
|
|
|
|
|
PrintDestFecth(tex->dst_reg, tex->dst_swiz);
|
|
|
|
|
PrintDestFetch(tex->dst_reg, tex->dst_swiz);
|
|
|
|
|
Append(" = R%u.", tex->src_reg);
|
|
|
|
|
for (int i = 0; i < src_component_count; i++) {
|
|
|
|
|
Append("%c", chan_names[src_swiz & 0x3]);
|
|
|
|
|
|