Partial shader instr predication.
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@@ -98,6 +98,11 @@ class GL4ShaderTranslator {
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bool TranslateALU_SETNEs(const ucode::instr_alu_t& alu);
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bool TranslateALU_EXP_IEEE(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIP_IEEE(const ucode::instr_alu_t& alu);
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bool TranslateALU_PRED_SETXXs(const ucode::instr_alu_t& alu, const char* op);
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bool TranslateALU_PRED_SETEs(const ucode::instr_alu_t& alu);
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bool TranslateALU_PRED_SETGTs(const ucode::instr_alu_t& alu);
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bool TranslateALU_PRED_SETGTEs(const ucode::instr_alu_t& alu);
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bool TranslateALU_PRED_SETNEs(const ucode::instr_alu_t& alu);
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bool TranslateALU_SQRT_IEEE(const ucode::instr_alu_t& alu);
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bool TranslateALU_MUL_CONST_0(const ucode::instr_alu_t& alu);
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bool TranslateALU_MUL_CONST_1(const ucode::instr_alu_t& alu);
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@@ -107,9 +112,14 @@ class GL4ShaderTranslator {
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bool TranslateALU_SUB_CONST_1(const ucode::instr_alu_t& alu);
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bool TranslateALU_RETAIN_PREV(const ucode::instr_alu_t& alu);
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void PrintDestFecth(uint32_t dst_reg, uint32_t dst_swiz);
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void PrintDestFetch(uint32_t dst_reg, uint32_t dst_swiz);
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void AppendFetchDest(uint32_t dst_reg, uint32_t dst_swiz);
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void AppendPredPre(bool is_cond_cf, uint32_t cf_condition,
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uint32_t pred_select, uint32_t condition);
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void AppendPredPost(bool is_cond_cf, uint32_t cf_condition,
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uint32_t pred_select, uint32_t condition);
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bool TranslateExec(const ucode::instr_cf_exec_t& cf);
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bool TranslateVertexFetch(const ucode::instr_fetch_vtx_t* vtx, int sync);
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bool TranslateTextureFetch(const ucode::instr_fetch_tex_t* tex, int sync);
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