[GPU] Changed default readback_resolve to none
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@@ -511,7 +511,7 @@ class IConfigVarUpdate {
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// If you're reviewing a pull request with a change here, check if 1) has been
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// If you're reviewing a pull request with a change here, check if 1) has been
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// done by the submitter before merging.
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// done by the submitter before merging.
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static constexpr uint32_t kLastCommittedUpdateDate =
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static constexpr uint32_t kLastCommittedUpdateDate =
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MakeConfigVarUpdateDate(2025, 12, 1, 23);
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MakeConfigVarUpdateDate(2025, 12, 4, 21);
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virtual ~IConfigVarUpdate() = default;
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virtual ~IConfigVarUpdate() = default;
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@@ -49,13 +49,16 @@ DEFINE_bool(clear_memory_page_state, false,
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"GPU");
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"GPU");
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DEFINE_string(
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DEFINE_string(
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readback_resolve, "fast",
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readback_resolve, "none",
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"Controls CPU readback of render-to-texture resolve results.\n"
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"Controls CPU readback of render-to-texture resolve results.\n"
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" fast: Read from previous frame (1 frame delay, no GPU stall - default)\n"
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" fast: Read from previous frame (1 frame delay, no GPU stall, slight "
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"performance hit)\n"
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" full: Wait for GPU to finish (accurate but slow, GPU-CPU sync stall)\n"
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" full: Wait for GPU to finish (accurate but slow, GPU-CPU sync stall)\n"
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" none: Disable readback completely (some games render better without it)",
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" none: Disable readback completely (some games render better without it)",
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"GPU");
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"GPU");
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UPDATE_from_string(readback_resolve, 2025, 12, 4, 21, "fast");
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DEFINE_bool(
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DEFINE_bool(
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readback_memexport, false,
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readback_memexport, false,
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"Read data written by memory export in shaders on the CPU. "
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"Read data written by memory export in shaders on the CPU. "
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