Skeleton leaky hacky hardcoded pipeline setup.
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@@ -69,8 +69,10 @@ struct RenderState {
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RenderConfiguration config;
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// Render pass (to be used with pipelines/etc).
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CachedRenderPass* render_pass = nullptr;
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VkRenderPass render_pass_handle = nullptr;
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// Target framebuffer bound to the render pass.
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CachedFramebuffer* framebuffer = nullptr;
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VkFramebuffer framebuffer_handle = nullptr;
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};
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// Manages the virtualized EDRAM and the render target cache.
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