Directly check PEB for IsDebuggerAttached
Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3. Break if under debugger when stackpoints are overflowed Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches add unimplemented kernel functions: ExAllocatePoolWithTag ObReferenceObject ObDereferenceObject has no return value. Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects gave ObLookupThreadByThreadId its correct error status hoist object_types initialization out of ObReferenceObjectByHandle Fix out parameter values on error for a few kernel funcs add note about msr to KeSetCurrentStackPointers add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent add msr_mask field to X_KPCR
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@@ -48,7 +48,7 @@ struct X64BackendStackpoint {
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// pad to 16 bytes so we never end up having a 64 bit load/store for
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// host_stack_ straddling two lines. Consider this field reserved for future
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// use
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unsigned unused_;
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unsigned guest_return_address_;
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};
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// located prior to the ctx register
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// some things it would be nice to have be per-emulator instance instead of per
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