Directly check PEB for IsDebuggerAttached
Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3. Break if under debugger when stackpoints are overflowed Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches add unimplemented kernel functions: ExAllocatePoolWithTag ObReferenceObject ObDereferenceObject has no return value. Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects gave ObLookupThreadByThreadId its correct error status hoist object_types initialization out of ObReferenceObjectByHandle Fix out parameter values on error for a few kernel funcs add note about msr to KeSetCurrentStackPointers add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent add msr_mask field to X_KPCR
This commit is contained in:
@@ -43,6 +43,7 @@ DEFINE_bool(
|
||||
"Allow stencil reference output usage on Direct3D 12 on Intel GPUs - not "
|
||||
"working on UHD Graphics 630 as of March 2021 (driver 27.20.0100.8336).",
|
||||
"GPU");
|
||||
DEFINE_bool(no_discard_stencil_in_transfer_pipelines, false, "bleh", "GPU");
|
||||
// TODO(Triang3l): Make ROV the default when it's optimized better (for
|
||||
// instance, using static shader modifications to pass render target
|
||||
// parameters).
|
||||
@@ -2940,7 +2941,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
// r0.xy = destination pixel XY index within the 32bpp tile
|
||||
// r0.zw = 32bpp tile XY index
|
||||
a.OpUDiv(dxbc::Dest::R(0, 0b1100), dxbc::Dest::R(0, 0b0011),
|
||||
dxbc::Src::R(0, 0b01000100),
|
||||
dxbc::Src::R(0, dxbc::Src::kXYXY),
|
||||
dxbc::Src::LU(dest_tile_width_pixels, dest_tile_height_pixels,
|
||||
dest_tile_width_pixels, dest_tile_height_pixels));
|
||||
|
||||
@@ -4189,12 +4190,14 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
break;
|
||||
case TransferOutput::kStencilBit:
|
||||
// Discard the sample if the needed stencil bit is not set.
|
||||
assert_true(cbuffer_index_stencil_mask != UINT32_MAX);
|
||||
a.OpAnd(dxbc::Dest::R(0, 0b0001), dxbc::Src::R(1, dxbc::Src::kXXXX),
|
||||
dxbc::Src::CB(cbuffer_index_stencil_mask,
|
||||
kTransferCBVRegisterStencilMask, 0,
|
||||
dxbc::Src::kXXXX));
|
||||
a.OpDiscard(false, dxbc::Src::R(0, dxbc::Src::kXXXX));
|
||||
if (!cvars::no_discard_stencil_in_transfer_pipelines) {
|
||||
assert_true(cbuffer_index_stencil_mask != UINT32_MAX);
|
||||
a.OpAnd(dxbc::Dest::R(0, 0b0001), dxbc::Src::R(1, dxbc::Src::kXXXX),
|
||||
dxbc::Src::CB(cbuffer_index_stencil_mask,
|
||||
kTransferCBVRegisterStencilMask, 0,
|
||||
dxbc::Src::kXXXX));
|
||||
a.OpDiscard(false, dxbc::Src::R(0, dxbc::Src::kXXXX));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user