Directly check PEB for IsDebuggerAttached

Add constexpr getters to magicdiv class so it can be used from jitted x64/dxbc
Track the guest return address as well for guest/host sync, if multiple entries have the same guest stack find the first one with a matching guest retaddr. this fixes epic mickey 2 (which the previous guest-stack change had allowed to go ingame for a bit) and potentially also a crash in fable3.
Break if under debugger when stackpoints are overflowed

Add much more useful output for host exceptions, print out xenia_canary.exe relative offsets if exception is in module, formatmessage for ntstatus/win32err, strerror

Minor d3d12 microoptimization, instead of doing SetEventOnCompletion + WaitForSingleObject do SetEventOnCompletion w/ nullptr so that the wait happens in kernel mode, avoiding two extra context switches

add unimplemented kernel functions:
ExAllocatePoolWithTag
ObReferenceObject

ObDereferenceObject has no return value.
Log a message when ObDereferenceObject/Reference receive unregistered guest kernel objects
gave ObLookupThreadByThreadId its correct error status
hoist object_types initialization out of ObReferenceObjectByHandle
Fix out parameter values on error for a few kernel funcs
add note about msr to KeSetCurrentStackPointers
add X_STATUS_OBJECT_TYPE_MISMATCH check for xeNtSetEvent
add msr_mask field to X_KPCR
This commit is contained in:
chss95cs@gmail.com
2022-12-04 12:38:19 -08:00
parent 1eb61aa9ab
commit a63f424c0a
18 changed files with 412 additions and 105 deletions

View File

@@ -70,7 +70,8 @@ struct XAPC {
// Processor Control Region
struct X_KPCR {
xe::be<uint32_t> tls_ptr; // 0x0
uint8_t unk_04[0x2C]; // 0x4
xe::be<uint32_t> msr_mask; // 0x4
uint8_t unk_08[0x28]; // 0x8
xe::be<uint32_t> pcr_ptr; // 0x30
uint8_t unk_34[0x3C]; // 0x34
xe::be<uint32_t> stack_base_ptr; // 0x70 Stack base address (high addr)