[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
This commit is contained in:
@@ -654,9 +654,8 @@ VkDescriptorSet BufferCache::PrepareVertexSet(
|
||||
// trace_writer_.WriteMemoryRead(physical_address, source_length);
|
||||
|
||||
// Upload (or get a cached copy of) the buffer.
|
||||
auto buffer_ref =
|
||||
UploadVertexBuffer(command_buffer, physical_address, source_length,
|
||||
static_cast<Endian>(fetch->endian), fence);
|
||||
auto buffer_ref = UploadVertexBuffer(command_buffer, physical_address,
|
||||
source_length, fetch->endian, fence);
|
||||
if (buffer_ref.second == VK_WHOLE_SIZE) {
|
||||
// Failed to upload buffer.
|
||||
XELOGW("Failed to upload vertex buffer!");
|
||||
|
||||
Reference in New Issue
Block a user