SPIR-V: Clear shader interface IDs between invocations.
This commit is contained in:
@@ -514,6 +514,8 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
|
|||||||
// Cleanup builder.
|
// Cleanup builder.
|
||||||
builder_.reset();
|
builder_.reset();
|
||||||
|
|
||||||
|
interface_ids_.clear();
|
||||||
|
|
||||||
// Copy bytes out.
|
// Copy bytes out.
|
||||||
// TODO(benvanik): avoid copy?
|
// TODO(benvanik): avoid copy?
|
||||||
std::vector<uint8_t> spirv_bytes;
|
std::vector<uint8_t> spirv_bytes;
|
||||||
|
|||||||
Reference in New Issue
Block a user