[Vulkan] Don't bother re-hashing previously covered bindings
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@@ -1306,6 +1306,7 @@ void TextureCache::HashTextureBindings(
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// We've covered this binding.
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continue;
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}
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fetch_mask |= fetch_bit;
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auto& regs = *register_file_;
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int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
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