Fixing lint error.
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@@ -76,8 +76,8 @@ static const char chan_names[] = {
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};
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void print_srcreg(StringBuffer* output, uint32_t num, uint32_t type,
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uint32_t swiz, uint32_t negate, uint32_t abs_constants, bool const_rel,
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ShaderType shader_type) {
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uint32_t swiz, uint32_t negate, uint32_t abs_constants,
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bool const_rel, ShaderType shader_type) {
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if (negate) {
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output->Append('-');
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}
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