[Vulkan] Drop vertex buffer residency cache, hoist global lock like D3D12

This commit is contained in:
oreyg
2026-05-15 04:16:36 +02:00
committed by Radosław Gliński
parent b15fcc73e6
commit c2674b19d2
2 changed files with 70 additions and 102 deletions

View File

@@ -1272,13 +1272,6 @@ void VulkanCommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
texture_cache_->TextureFetchConstantWritten(
(index - XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0) / 6);
}
// Invalidate vertex buffer cache for this fetch constant.
// Each vertex fetch constant is 2 DWORDs.
uint32_t vfetch_index = (index - XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0) / 2;
if (vfetch_index < 96) {
vertex_buffers_in_sync_[vfetch_index >> 6] &=
~(uint64_t(1) << (vfetch_index & 63));
}
}
}
void VulkanCommandProcessor::WriteRegistersFromMem(uint32_t start_index,
@@ -1318,13 +1311,6 @@ void VulkanCommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
uint32_t frontbuffer_height) {
SCOPE_profile_cpu_f("gpu");
// Reset vertex buffer cache at frame boundaries to pick up any memory
// changes. This still provides significant savings by avoiding redundant
// RequestRange calls within the same frame (potentially 100k+ calls reduced
// to a few hundred).
vertex_buffers_in_sync_[0] = 0;
vertex_buffers_in_sync_[1] = 0;
ui::Presenter* presenter = graphics_system_->presenter();
if (!presenter) {
return;
@@ -2602,8 +2588,6 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
}
// Ensure vertex buffers are resident.
// Uses caching to avoid redundant RequestRange calls - only re-validates
// when fetch constants are written (detected in WriteRegister).
//
// Use the vertex_fetch_bitmap instead of vertex_bindings() to avoid using
// cached/stale vertex binding indices. The bitmap is populated during shader
@@ -2611,86 +2595,82 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType prim_type,
// references, allowing us to check the current register values at draw time.
const Shader::ConstantRegisterMap& constant_map_vertex =
vertex_shader->constant_register_map();
for (uint32_t i = 0; i < xe::countof(constant_map_vertex.vertex_fetch_bitmap);
++i) {
uint32_t vfetch_bits_remaining = constant_map_vertex.vertex_fetch_bitmap[i];
uint32_t j;
while (xe::bit_scan_forward(vfetch_bits_remaining, &j)) {
vfetch_bits_remaining = xe::clear_lowest_bit(vfetch_bits_remaining);
uint32_t vfetch_index = i * 32 + j;
// Check if already in sync (validated this frame with same address/size)
uint64_t vfetch_bit = uint64_t(1) << (vfetch_index & 63);
if (vertex_buffers_in_sync_[vfetch_index >> 6] & vfetch_bit) {
continue;
}
xenos::xe_gpu_vertex_fetch_t vfetch_constant =
regs.GetVertexFetch(vfetch_index);
switch (vfetch_constant.type) {
case xenos::FetchConstantType::kVertex:
break;
case xenos::FetchConstantType::kInvalidVertex:
if (cvars::gpu_allow_invalid_fetch_constants) {
{
uint32_t vfetch_addresses[96];
uint32_t vfetch_sizes[96];
uint32_t vfetch_current_queued = 0;
for (uint32_t i = 0;
i < xe::countof(constant_map_vertex.vertex_fetch_bitmap); ++i) {
uint32_t vfetch_bits_remaining =
constant_map_vertex.vertex_fetch_bitmap[i];
uint32_t j;
while (xe::bit_scan_forward(vfetch_bits_remaining, &j)) {
vfetch_bits_remaining = xe::clear_lowest_bit(vfetch_bits_remaining);
uint32_t vfetch_index = i * 32 + j;
xenos::xe_gpu_vertex_fetch_t vfetch_constant =
regs.GetVertexFetch(vfetch_index);
switch (vfetch_constant.type) {
case xenos::FetchConstantType::kVertex:
break;
}
XELOGW(
"Vertex fetch constant {} ({:08X} {:08X}) has \"invalid\" type! "
"This "
"is incorrect behavior, but you can try bypassing this by "
"launching Xenia with --gpu_allow_invalid_fetch_constants=true.",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
return false;
default:
// Type is kTexture (2) or kInvalidTexture (3) - completely wrong for
// vertex data
if (cvars::gpu_allow_invalid_fetch_constants) {
case xenos::FetchConstantType::kInvalidVertex:
if (cvars::gpu_allow_invalid_fetch_constants) {
break;
}
XELOGW(
"Vertex fetch constant {} ({:08X} {:08X}) has wrong type {} "
"(texture fetch constant in vertex slot) - allowing due to "
"--gpu_allow_invalid_fetch_constants=true. This will likely "
"crash "
"or produce garbage!",
"Vertex fetch constant {} ({:08X} {:08X}) has \"invalid\" "
"type! "
"This is incorrect behavior, but you can try bypassing this by "
"launching Xenia with "
"--gpu_allow_invalid_fetch_constants=true.",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
return false;
default:
// Type is kTexture (2) or kInvalidTexture (3) - completely wrong
// for vertex data
if (cvars::gpu_allow_invalid_fetch_constants) {
XELOGW(
"Vertex fetch constant {} ({:08X} {:08X}) has wrong type {} "
"(texture fetch constant in vertex slot) - allowing due to "
"--gpu_allow_invalid_fetch_constants=true. This will likely "
"crash or produce garbage!",
vfetch_index, vfetch_constant.dword_0,
vfetch_constant.dword_1,
static_cast<uint32_t>(vfetch_constant.type));
break;
}
XELOGW(
"Vertex fetch constant {} ({:08X} {:08X}) is completely "
"invalid! Type={} - this slot contains a texture fetch "
"constant (type 2), not a vertex fetch constant (type 0). "
"This may indicate the shader is reading from the wrong fetch "
"constant index, or the game has a bug.",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1,
static_cast<uint32_t>(vfetch_constant.type));
break;
}
XELOGW(
"Vertex fetch constant {} ({:08X} {:08X}) is completely invalid! "
"Type={} - this slot contains a texture fetch constant (type 2), "
"not a "
"vertex fetch constant (type 0). This may indicate the shader is "
"reading "
"from the wrong fetch constant index, or the game has a bug.",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1,
static_cast<uint32_t>(vfetch_constant.type));
return false;
}
vfetch_addresses[vfetch_current_queued] = vfetch_constant.address;
vfetch_sizes[vfetch_current_queued++] = vfetch_constant.size;
}
}
if (vfetch_current_queued) {
// Pre-acquire the critical region so we're not repeatedly re-acquiring
// it in RequestRange - SharedMemory tracks dirty pages and only uploads
// what actually changed, making redundant calls cheap under a hoisted
// lock.
auto shared_memory_request_range_hoisted =
global_critical_region::Acquire();
for (uint32_t i = 0; i < vfetch_current_queued; ++i) {
if (!shared_memory_->RequestRange(vfetch_addresses[i] << 2,
vfetch_sizes[i] << 2)) {
XELOGE(
"Failed to request vertex buffer at 0x{:08X} (size {}) in the "
"shared memory",
vfetch_addresses[i] << 2, vfetch_sizes[i] << 2);
return false;
}
}
// Check if address/size changed - if same as cached, just mark in sync
uint32_t address = vfetch_constant.address;
uint32_t size = vfetch_constant.size;
VertexBufferState& state = vertex_buffer_states_[vfetch_index];
if (state.address == address && state.size == size) {
// Same buffer, already resident - just mark in sync
vertex_buffers_in_sync_[vfetch_index >> 6] |= vfetch_bit;
continue;
}
// New or changed buffer - need to request range
if (!shared_memory_->RequestRange(address << 2, size << 2)) {
XELOGE(
"Failed to request vertex buffer at 0x{:08X} (size {}) in the "
"shared "
"memory",
address << 2, size << 2);
return false;
}
// Update cache
state.address = address;
state.size = size;
vertex_buffers_in_sync_[vfetch_index >> 6] |= vfetch_bit;
}
}

View File

@@ -742,18 +742,6 @@ class VulkanCommandProcessor final : public CommandProcessor {
uint64_t current_float_constant_map_vertex_[4];
uint64_t current_float_constant_map_pixel_[4];
// Vertex buffer residency caching - avoids redundant RequestRange calls.
// Bit is set when the vertex buffer at that index has been validated and
// is resident in shared memory with the current address/size.
uint64_t vertex_buffers_in_sync_[2] =
{}; // 96 bits for 96 vertex fetch constants
// Cached address and size for each vertex fetch constant to detect changes.
struct VertexBufferState {
uint32_t address = 0;
uint32_t size = 0;
};
std::array<VertexBufferState, 96> vertex_buffer_states_ = {};
// System shader constants.
SpirvShaderTranslator::SystemConstants system_constants_;