[GPU/D3D12] Update tessellation enums

This commit is contained in:
Triang3l
2018-12-19 18:23:54 +03:00
parent cbba86fcf0
commit c84511a5f1
4 changed files with 23 additions and 23 deletions

View File

@@ -423,7 +423,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
} else {
update_desc_.HS.pShaderBytecode = continuous_triangle_hs;
update_desc_.HS.BytecodeLength = sizeof(continuous_triangle_hs);
// TODO(Triang3l): True per-edge tessellation when memexport is added.
// TODO(Triang3l): True adaptive tessellation when memexport is added.
}
break;
case PrimitiveType::kQuadPatch:
@@ -433,7 +433,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
} else {
update_desc_.HS.pShaderBytecode = continuous_quad_hs;
update_desc_.HS.BytecodeLength = sizeof(continuous_quad_hs);
// TODO(Triang3l): True per-edge tessellation when memexport is added.
// TODO(Triang3l): True adaptive tessellation when memexport is added.
}
break;
default: