[GPU/D3D12] Update tessellation enums
This commit is contained in:
@@ -423,7 +423,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
|
||||
} else {
|
||||
update_desc_.HS.pShaderBytecode = continuous_triangle_hs;
|
||||
update_desc_.HS.BytecodeLength = sizeof(continuous_triangle_hs);
|
||||
// TODO(Triang3l): True per-edge tessellation when memexport is added.
|
||||
// TODO(Triang3l): True adaptive tessellation when memexport is added.
|
||||
}
|
||||
break;
|
||||
case PrimitiveType::kQuadPatch:
|
||||
@@ -433,7 +433,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
|
||||
} else {
|
||||
update_desc_.HS.pShaderBytecode = continuous_quad_hs;
|
||||
update_desc_.HS.BytecodeLength = sizeof(continuous_quad_hs);
|
||||
// TODO(Triang3l): True per-edge tessellation when memexport is added.
|
||||
// TODO(Triang3l): True adaptive tessellation when memexport is added.
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user