[D3D12] Split DXBC shader translator into multiple files
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@@ -10,6 +10,8 @@
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#ifndef XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
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#define XENIA_GPU_DXBC_SHADER_TRANSLATOR_H_
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#include <gflags/gflags.h>
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#include <cstring>
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#include <string>
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#include <vector>
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@@ -18,6 +20,8 @@
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#include "xenia/base/string_buffer.h"
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#include "xenia/gpu/shader_translator.h"
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DECLARE_bool(dxbc_source_map);
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namespace xe {
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namespace gpu {
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src/xenia/gpu/dxbc_shader_translator_alu.cc
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src/xenia/gpu/dxbc_shader_translator_alu.cc
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src/xenia/gpu/dxbc_shader_translator_fetch.cc
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src/xenia/gpu/dxbc_shader_translator_fetch.cc
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src/xenia/gpu/dxbc_shader_translator_om.cc
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src/xenia/gpu/dxbc_shader_translator_om.cc
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