[GPU/D3D12] Update tessellation enums

This commit is contained in:
Triang3l
2018-12-19 18:23:54 +03:00
parent cbba86fcf0
commit c84511a5f1
4 changed files with 23 additions and 23 deletions

View File

@@ -527,7 +527,7 @@ void DxbcShaderTranslator::StartVertexOrDomainShader() {
// When using indexable temps, copy through a r# because x# are apparently
// only accessible via mov.
// TODO(Triang3l): Investigate what should be written for primitives (or
// even control points) for non-per-edge tessellation modes (they may
// even control points) for non-adaptive tessellation modes (they may
// possibly have an index buffer).
uint32_t primitive_id_gpr_index =
vertex_shader_type_ == VertexShaderType::kTriangleDomain ? 1 : 0;