Replacing old Shader with TranslatedShader.
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@@ -13,7 +13,6 @@
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#include <string>
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/shader_translator.h"
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#include "xenia/ui/gl/gl_context.h"
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namespace xe {
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@@ -29,7 +28,7 @@ class GL4Shader : public Shader {
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GLuint program() const { return program_; }
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GLuint vao() const { return vao_; }
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bool Prepare(ShaderTranslator* shader_translator);
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bool Prepare() override;
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protected:
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bool PrepareVertexArrayObject();
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