46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_GL4_GL4_SHADER_H_
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#define XENIA_GPU_GL4_GL4_SHADER_H_
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#include <string>
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#include "xenia/gpu/shader.h"
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#include "xenia/ui/gl/gl_context.h"
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namespace xe {
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namespace gpu {
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namespace gl4 {
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class GL4Shader : public Shader {
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public:
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GL4Shader(ShaderType shader_type, uint64_t data_hash,
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const uint32_t* dword_ptr, uint32_t dword_count);
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~GL4Shader() override;
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GLuint program() const { return program_; }
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GLuint vao() const { return vao_; }
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bool Prepare() override;
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protected:
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bool PrepareVertexArrayObject();
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bool CompileProgram();
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GLuint program_;
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GLuint vao_;
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};
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_GL4_GL4_SHADER_H_
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