Files
Xenia-Canary/src/xenia/gpu/gl4/gl4_shader.h
2015-12-06 10:36:07 -08:00

46 lines
1.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_GL4_GL4_SHADER_H_
#define XENIA_GPU_GL4_GL4_SHADER_H_
#include <string>
#include "xenia/gpu/shader.h"
#include "xenia/ui/gl/gl_context.h"
namespace xe {
namespace gpu {
namespace gl4 {
class GL4Shader : public Shader {
public:
GL4Shader(ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count);
~GL4Shader() override;
GLuint program() const { return program_; }
GLuint vao() const { return vao_; }
bool Prepare() override;
protected:
bool PrepareVertexArrayObject();
bool CompileProgram();
GLuint program_;
GLuint vao_;
};
} // namespace gl4
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_GL4_GL4_SHADER_H_