Latest linter.
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -15,6 +15,8 @@ Desktop.ini
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# Projects/IDE files
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# ==============================================================================
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*~
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# Sublime Text
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*.sublime-project
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*.sublime-workspace
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@@ -12,6 +12,7 @@
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#include <atomic>
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#include <chrono>
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#include <climits>
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#include <condition_variable>
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#include <cstdint>
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#include <memory>
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@@ -27,20 +27,16 @@ namespace cpu {
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namespace hir {
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#define ASSERT_ADDRESS_TYPE(value) \
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\
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assert_true((value->type) == INT32_TYPE || (value->type) == INT64_TYPE)
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assert_true((value->type) == INT32_TYPE || (value->type) == INT64_TYPE)
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#define ASSERT_CALL_ADDRESS_TYPE(value) \
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\
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assert_true((value->type) == INT32_TYPE || (value->type) == INT64_TYPE)
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#define ASSERT_INTEGER_TYPE(value) \
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\
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assert_true((value->type) == INT8_TYPE || (value->type) == INT16_TYPE || \
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(value->type) == INT32_TYPE || (value->type) == INT64_TYPE)
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assert_true((value->type) == INT32_TYPE || (value->type) == INT64_TYPE)
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#define ASSERT_INTEGER_TYPE(value) \
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assert_true((value->type) == INT8_TYPE || (value->type) == INT16_TYPE || \
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(value->type) == INT32_TYPE || (value->type) == INT64_TYPE)
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#define ASSERT_FLOAT_TYPE(value) \
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assert_true((value->type) == FLOAT32_TYPE || (value->type) == FLOAT64_TYPE)
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#define ASSERT_NON_FLOAT_TYPE(value) \
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\
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assert_true((value->type) != FLOAT32_TYPE && (value->type) != FLOAT64_TYPE)
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assert_true((value->type) != FLOAT32_TYPE && (value->type) != FLOAT64_TYPE)
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#define ASSERT_NON_VECTOR_TYPE(value) assert_false((value->type) == VEC128_TYPE)
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#define ASSERT_VECTOR_TYPE(value) assert_true((value->type) == VEC128_TYPE)
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#define ASSERT_FLOAT_OR_VECTOR_TYPE(value) \
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@@ -26,8 +26,7 @@ const RegisterInfo* RegisterFile::GetRegisterInfo(uint32_t index) {
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RegisterInfo::Type::type, #name, \
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}; \
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return ®_info; \
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\
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}
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}
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#include "xenia/gpu/register_table.inc"
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#undef XE_GPU_REGISTER
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default:
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2
third_party/elemental-forms
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2
third_party/elemental-forms
vendored
Submodule third_party/elemental-forms updated: c0725a31ca...66048454a5
@@ -275,6 +275,7 @@ def run_platform_premake():
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run_premake('windows', 'vs2015')
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else:
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run_premake('linux', 'gmake')
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run_premake('linux', 'codelite')
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def get_build_bin_path(args):
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