Return success from DmRegisterCommandProcessor to prevent debug games from crashing
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@@ -45,14 +45,19 @@ MAKE_DUMMY_STUB_STATUS(DmGetXboxName);
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dword_result_t DmIsDebuggerPresent_entry() { return 0; }
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DECLARE_XBDM_EXPORT1(DmIsDebuggerPresent, kDebug, kStub);
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MAKE_DUMMY_STUB_STATUS(DmRegisterCommandProcessor);
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void DmSendNotificationString_entry(lpdword_t unk0_ptr) {}
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DECLARE_XBDM_EXPORT1(DmSendNotificationString, kDebug, kStub);
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dword_result_t DmRegisterCommandProcessor_entry(lpdword_t name_ptr,
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lpdword_t handler_fn) {
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// Return success to prevent some games from crashing
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBDM_EXPORT1(DmRegisterCommandProcessor, kDebug, kStub);
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dword_result_t DmRegisterCommandProcessorEx_entry(lpdword_t name_ptr,
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lpdword_t handler_fn,
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dword_t unk3) {
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lpdword_t handler_fn,
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dword_t unk3) {
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// Return success to prevent some games from stalling
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return X_STATUS_SUCCESS;
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}
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