[D3D12] Add a missing new line to the shader translator
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@@ -394,7 +394,7 @@ void HlslShaderTranslator::ProcessLabel(uint32_t cf_index) {
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if (cf_index != 0) {
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if (!cf_wrote_pc_) {
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EmitSourceDepth("xe_pc = %uu;\n", cf_index);
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EmitSourceDepth("break;");
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EmitSourceDepth("break;\n");
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}
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EmitSourceDepth("case %uu:\n", cf_index);
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}
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