[XboxKrnl/Audio] Corrected XMASetLoopData's pointer type.

Fixed an issue where bgm was not looping for games that uses looping feature.
This commit is contained in:
AllanCat
2026-03-07 01:05:45 +08:00
committed by Herman S.
parent 4b0007bfe5
commit e8263d3672

View File

@@ -191,7 +191,7 @@ DECLARE_XBOXKRNL_EXPORT2(XMAInitializeContext, kAudio, kImplemented,
kHighFrequency);
dword_result_t XMASetLoopData_entry(lpvoid_t context_ptr,
pointer_t<XMA_CONTEXT_DATA> loop_data) {
pointer_t<XMA_LOOP_DATA> loop_data) {
XMA_CONTEXT_DATA context(context_ptr);
context.loop_start = loop_data->loop_start;