[XboxKrnl/Audio] Corrected XMASetLoopData's pointer type.
Fixed an issue where bgm was not looping for games that uses looping feature.
This commit is contained in:
@@ -191,7 +191,7 @@ DECLARE_XBOXKRNL_EXPORT2(XMAInitializeContext, kAudio, kImplemented,
|
||||
kHighFrequency);
|
||||
|
||||
dword_result_t XMASetLoopData_entry(lpvoid_t context_ptr,
|
||||
pointer_t<XMA_CONTEXT_DATA> loop_data) {
|
||||
pointer_t<XMA_LOOP_DATA> loop_data) {
|
||||
XMA_CONTEXT_DATA context(context_ptr);
|
||||
|
||||
context.loop_start = loop_data->loop_start;
|
||||
|
||||
Reference in New Issue
Block a user