[XboxKrnl/Audio] Corrected XMASetLoopData's pointer type.
Fixed an issue where bgm was not looping for games that uses looping feature.
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@@ -191,7 +191,7 @@ DECLARE_XBOXKRNL_EXPORT2(XMAInitializeContext, kAudio, kImplemented,
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kHighFrequency);
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kHighFrequency);
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dword_result_t XMASetLoopData_entry(lpvoid_t context_ptr,
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dword_result_t XMASetLoopData_entry(lpvoid_t context_ptr,
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pointer_t<XMA_CONTEXT_DATA> loop_data) {
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pointer_t<XMA_LOOP_DATA> loop_data) {
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XMA_CONTEXT_DATA context(context_ptr);
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XMA_CONTEXT_DATA context(context_ptr);
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context.loop_start = loop_data->loop_start;
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context.loop_start = loop_data->loop_start;
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