[Vulkan] add no_discard_stencil_in_transfer_pipelines support

This commit is contained in:
Herman S.
2025-12-28 14:47:26 +09:00
parent 24f90c0efc
commit ef505fbe3d
4 changed files with 9 additions and 2 deletions

View File

@@ -37,7 +37,6 @@ DEFINE_bool(
"Allow stencil reference output usage on Direct3D 12 on Intel GPUs - not "
"working on UHD Graphics 630 as of March 2021 (driver 27.20.0100.8336).",
"GPU");
DEFINE_bool(no_discard_stencil_in_transfer_pipelines, false, "bleh", "GPU");
// TODO(Triang3l): Make ROV the default when it's optimized better (for
// instance, using static shader modifications to pass render target
// parameters).