[Vulkan] add no_discard_stencil_in_transfer_pipelines support

This commit is contained in:
Herman S.
2025-12-28 14:47:26 +09:00
parent 24f90c0efc
commit ef505fbe3d
4 changed files with 9 additions and 2 deletions

View File

@@ -84,3 +84,8 @@ DEFINE_int32(anisotropic_override, -1,
" 4 = Force 8x anisotropic filtering\n"
" 5 = Force 16x anisotropic filtering",
"GPU");
DEFINE_bool(no_discard_stencil_in_transfer_pipelines, false,
"Skip stencil bit discard in render target transfer pipelines. "
"May improve performance on some GPUs.",
"GPU");