[Vulkan] add no_discard_stencil_in_transfer_pipelines support
This commit is contained in:
@@ -84,3 +84,8 @@ DEFINE_int32(anisotropic_override, -1,
|
||||
" 4 = Force 8x anisotropic filtering\n"
|
||||
" 5 = Force 16x anisotropic filtering",
|
||||
"GPU");
|
||||
|
||||
DEFINE_bool(no_discard_stencil_in_transfer_pipelines, false,
|
||||
"Skip stencil bit discard in render target transfer pipelines. "
|
||||
"May improve performance on some GPUs.",
|
||||
"GPU");
|
||||
|
||||
Reference in New Issue
Block a user