[XAM] Reverted UI open/close notifications to version before introduction of controller input.
- This should fix all strange issues with frozen titles after closing popups
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@@ -54,19 +54,6 @@ namespace xam {
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//
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// We deliberately delay the XN_SYS_UI = false notification to give games time
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// to create a listener (if they're insane enough do this).
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XamDialog::XamDialog(xe::ui::ImGuiDrawer* imgui_drawer)
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: xe::ui::ImGuiDialog(imgui_drawer) {
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kernel_state()->BroadcastNotification(kXNotificationSystemUI, true);
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kernel_state()->xam_state()->xam_dialogs_shown_++;
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}
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XamDialog::~XamDialog() {
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kernel_state()->xam_state()->xam_dialogs_shown_--;
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if (kernel_state()->xam_state()->xam_dialogs_shown_ == 0) {
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kernel_state()->BroadcastNotification(kXNotificationSystemUI, false);
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}
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}
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template <typename T>
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X_RESULT xeXamDispatchDialog(T* dialog,
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std::function<X_RESULT(T*)> close_callback,
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@@ -84,7 +71,9 @@ X_RESULT xeXamDispatchDialog(T* dialog,
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kernel_state()->emulator()->display_window()->app_context();
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if (app_context.CallInUIThreadSynchronous(
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[&dialog, &fence]() { dialog->Then(&fence); })) {
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kernel_state()->xam_state()->xam_dialogs_shown_++;
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fence.Wait();
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kernel_state()->xam_state()->xam_dialogs_shown_--;
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} else {
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delete dialog;
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}
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@@ -124,7 +113,9 @@ X_RESULT xeXamDispatchDialogEx(
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xe::threading::Fence fence;
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if (display_window->app_context().CallInUIThreadSynchronous(
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[&dialog, &fence]() { dialog->Then(&fence); })) {
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kernel_state()->xam_state()->xam_dialogs_shown_++;
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fence.Wait();
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kernel_state()->xam_state()->xam_dialogs_shown_--;
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} else {
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delete dialog;
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}
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@@ -196,14 +187,19 @@ X_RESULT xeXamDispatchHeadlessEx(
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template <typename T>
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X_RESULT xeXamDispatchDialogAsync(T* dialog,
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std::function<void(T*)> close_callback) {
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kernel_state()->BroadcastNotification(kXNotificationSystemUI, true);
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kernel_state()->xam_state()->xam_dialogs_shown_++;
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// Important to pass captured vars by value here since we return from this
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// without waiting for the dialog to close so the original local vars will be
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// destroyed.
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dialog->set_close_callback([dialog, close_callback]() {
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close_callback(dialog);
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kernel_state()->xam_state()->xam_dialogs_shown_--;
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auto run = []() -> void {
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xe::threading::Sleep(std::chrono::milliseconds(100));
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kernel_state()->BroadcastNotification(kXNotificationSystemUI, false);
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};
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std::thread thread(run);
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@@ -214,12 +210,18 @@ X_RESULT xeXamDispatchDialogAsync(T* dialog,
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}
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X_RESULT xeXamDispatchHeadlessAsync(std::function<void()> run_callback) {
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kernel_state()->BroadcastNotification(kXNotificationSystemUI, true);
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kernel_state()->xam_state()->xam_dialogs_shown_++;
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auto display_window = kernel_state()->emulator()->display_window();
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display_window->app_context().CallInUIThread([run_callback]() {
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run_callback();
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kernel_state()->xam_state()->xam_dialogs_shown_--;
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auto run = []() -> void {
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xe::threading::Sleep(std::chrono::milliseconds(100));
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kernel_state()->BroadcastNotification(kXNotificationSystemUI, false);
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};
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std::thread thread(run);
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@@ -25,9 +25,11 @@ class XamDialog : public xe::ui::ImGuiDialog {
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}
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protected:
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XamDialog(xe::ui::ImGuiDrawer* imgui_drawer);
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XamDialog(xe::ui::ImGuiDrawer* imgui_drawer)
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: xe::ui::ImGuiDialog(imgui_drawer) {}
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virtual ~XamDialog() {};
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~XamDialog();
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void OnClose() override {
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if (close_callback_) {
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close_callback_();
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