[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places

This commit is contained in:
Triang3l
2019-10-19 23:30:53 +03:00
parent 3481f739a1
commit f83269cf8c
17 changed files with 716 additions and 498 deletions

View File

@@ -20,15 +20,22 @@
// https://github.com/UDOOboard/Kernel_Unico/blob/master/drivers/mxc/amd-gpu/include/reg/yamato/14/yamato_registers.h
namespace xe {
namespace gpu {
enum Register {
#define XE_GPU_REGISTER(index, type, name) XE_GPU_REG_##name = index,
#include "xenia/gpu/register_table.inc"
#undef XE_GPU_REGISTER
};
namespace reg {
/**************************************************
/*******************************************************************************
___ ___ _ _ _____ ___ ___ _
/ __/ _ \| \| |_ _| _ \/ _ \| |
| (_| (_) | .` | | | | / (_) | |__
\___\___/|_|\_| |_| |_|_\\___/|____|
***************************************************/
*******************************************************************************/
union COHER_STATUS_HOST {
xe::bf<uint32_t, 0, 8> matching_contexts;
@@ -49,6 +56,7 @@ union COHER_STATUS_HOST {
xe::bf<uint32_t, 31, 1> status;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_COHER_STATUS_HOST;
};
union WAIT_UNTIL {
@@ -69,9 +77,82 @@ union WAIT_UNTIL {
xe::bf<uint32_t, 20, 4> cmdfifo_entries;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_WAIT_UNTIL;
};
/**************************************************
/*******************************************************************************
___ ___ ___ _ _ ___ _ _ ___ ___ ___
/ __| __/ _ \| | | | __| \| |/ __| __| _ \
\__ \ _| (_) | |_| | _|| .` | (__| _|| /
|___/___\__\_\\___/|___|_|\_|\___|___|_|_\
*******************************************************************************/
union SQ_PROGRAM_CNTL {
// Note from a2xx.xml:
// Only 0x3F worth of valid register values for VS_NUM_REG and PS_NUM_REG, but
// high bit is set to indicate "0 registers used".
xe::bf<uint32_t, 0, 8> vs_num_reg;
xe::bf<uint32_t, 8, 8> ps_num_reg;
xe::bf<uint32_t, 16, 1> vs_resource;
xe::bf<uint32_t, 17, 1> ps_resource;
xe::bf<uint32_t, 18, 1> param_gen;
xe::bf<uint32_t, 19, 1> gen_index_pix;
xe::bf<uint32_t, 20, 4> vs_export_count;
xe::bf<xenos::VertexShaderExportMode, 24, 3> vs_export_mode;
xe::bf<uint32_t, 27, 4> ps_export_mode;
xe::bf<uint32_t, 31, 1> gen_index_vtx;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_SQ_PROGRAM_CNTL;
};
union SQ_CONTEXT_MISC {
xe::bf<uint32_t, 0, 1> inst_pred_optimize;
xe::bf<uint32_t, 1, 1> sc_output_screen_xy;
xe::bf<xenos::SampleControl, 2, 2> sc_sample_cntl;
xe::bf<uint32_t, 8, 8> param_gen_pos;
xe::bf<uint32_t, 16, 1> perfcounter_ref;
xe::bf<uint32_t, 17, 1> yeild_optimize; // sic
xe::bf<uint32_t, 18, 1> tx_cache_sel;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_SQ_CONTEXT_MISC;
};
/*******************************************************************************
__ _____ ___ _____ _____ __
\ \ / / __| _ \_ _| __\ \/ /
\ V /| _|| / | | | _| > <
\_/ |___|_|_\ |_| |___/_/\_\
___ ___ ___ _ _ ___ ___ ___ _ _ _ ___
/ __| _ \/ _ \| | | | _ \ __| _ \ /_\ | \| | \
| (_ | / (_) | |_| | _/ _|| / / _ \| .` | |) |
\___|_|_\\___/ \___/|_| |___|_|_\ /_/ \_\_|\_|___/
_____ ___ ___ ___ ___ _ _ _ _____ ___ ___
|_ _| __/ __/ __| __| | | | /_\_ _/ _ \| _ \
| | | _|\__ \__ \ _|| |__| |__ / _ \| || (_) | /
|_| |___|___/___/___|____|____/_/ \_\_| \___/|_|_\
*******************************************************************************/
union VGT_OUTPUT_PATH_CNTL {
xe::bf<xenos::VGTOutputPath, 0, 2> path_select;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_VGT_OUTPUT_PATH_CNTL;
};
union VGT_HOS_CNTL {
xe::bf<xenos::TessellationMode, 0, 2> tess_mode;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_VGT_HOS_CNTL;
};
/*******************************************************************************
___ ___ ___ __ __ ___ _____ _____ _____
| _ \ _ \_ _| \/ |_ _|_ _|_ _\ \ / / __|
| _/ /| || |\/| || | | | | | \ V /| _|
@@ -82,7 +163,25 @@ union WAIT_UNTIL {
/ _ \\__ \__ \ _|| |\/| | _ \ |__| _|| /
/_/ \_\___/___/___|_| |_|___/____|___|_|_\
***************************************************/
*******************************************************************************/
union PA_SU_POINT_MINMAX {
// Radius, 12.4 fixed point.
xe::bf<uint32_t, 0, 16> min_size;
xe::bf<uint32_t, 16, 16> max_size;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_POINT_MINMAX;
};
union PA_SU_POINT_SIZE {
// 1/2 width or height, 12.4 fixed point.
xe::bf<uint32_t, 0, 16> height;
xe::bf<uint32_t, 16, 16> width;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_POINT_SIZE;
};
// Setup Unit / Scanline Converter mode cntl
union PA_SU_SC_MODE_CNTL {
@@ -110,6 +209,7 @@ union PA_SU_SC_MODE_CNTL {
xe::bf<uint32_t, 26, 1> wait_rb_idle_first_tri_new_state;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_SC_MODE_CNTL;
};
// Setup Unit Vertex Control
@@ -119,6 +219,7 @@ union PA_SU_VTX_CNTL {
xe::bf<uint32_t, 3, 3> quant_mode;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SU_VTX_CNTL;
};
union PA_SC_MPASS_PS_CNTL {
@@ -126,6 +227,7 @@ union PA_SC_MPASS_PS_CNTL {
xe::bf<uint32_t, 31, 1> mpass_ps_ena;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_MPASS_PS_CNTL;
};
// Scanline converter viz query
@@ -135,11 +237,10 @@ union PA_SC_VIZ_QUERY {
xe::bf<uint32_t, 7, 1> kill_pix_post_early_z;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_VIZ_QUERY;
};
// Clipper clip control
// TODO(DrChat): This seem to differ. Need to examine this.
// https://github.com/decaf-emu/decaf-emu/blob/c017a9ff8128852fb9a5da19466778a171cea6e1/src/libdecaf/src/gpu/latte_registers_pa.h#L11
union PA_CL_CLIP_CNTL {
xe::bf<uint32_t, 0, 1> ucp_ena_0;
xe::bf<uint32_t, 1, 1> ucp_ena_1;
@@ -160,6 +261,7 @@ union PA_CL_CLIP_CNTL {
xe::bf<uint32_t, 24, 1> w_nan_retain;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_CL_CLIP_CNTL;
};
// Viewport transform engine control
@@ -177,6 +279,7 @@ union PA_CL_VTE_CNTL {
xe::bf<uint32_t, 11, 1> perfcounter_ref;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_CL_VTE_CNTL;
};
union PA_SC_WINDOW_OFFSET {
@@ -184,6 +287,7 @@ union PA_SC_WINDOW_OFFSET {
xe::bf<int32_t, 16, 15> window_y_offset;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_OFFSET;
};
union PA_SC_WINDOW_SCISSOR_TL {
@@ -192,6 +296,7 @@ union PA_SC_WINDOW_SCISSOR_TL {
xe::bf<uint32_t, 31, 1> window_offset_disable;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL;
};
union PA_SC_WINDOW_SCISSOR_BR {
@@ -199,20 +304,22 @@ union PA_SC_WINDOW_SCISSOR_BR {
xe::bf<uint32_t, 16, 14> br_y;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR;
};
/**************************************************
/*******************************************************************************
___ ___
| _ \ _ )
| / _ \
|_|_\___/
***************************************************/
*******************************************************************************/
union RB_MODECONTROL {
xe::bf<xenos::ModeControl, 0, 3> edram_mode;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_MODECONTROL;
};
union RB_SURFACE_INFO {
@@ -221,27 +328,83 @@ union RB_SURFACE_INFO {
xe::bf<uint32_t, 18, 14> hiz_pitch;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_SURFACE_INFO;
};
union RB_COLORCONTROL {
xe::bf<uint32_t, 0, 3> alpha_func;
xe::bf<CompareFunction, 0, 3> alpha_func;
xe::bf<uint32_t, 3, 1> alpha_test_enable;
xe::bf<uint32_t, 4, 1> alpha_to_mask_enable;
// Everything in between was added on Adreno, not in game PDBs and never set.
xe::bf<uint32_t, 24, 2> alpha_to_mask_offset0;
xe::bf<uint32_t, 26, 2> alpha_to_mask_offset1;
xe::bf<uint32_t, 28, 2> alpha_to_mask_offset2;
xe::bf<uint32_t, 30, 2> alpha_to_mask_offset3;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLORCONTROL;
};
union RB_COLOR_INFO {
xe::bf<uint32_t, 0, 12> color_base;
xe::bf<ColorRenderTargetFormat, 16, 4> color_format;
xe::bf<uint32_t, 20, 6> color_exp_bias;
xe::bf<int32_t, 20, 6> color_exp_bias;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLOR_INFO;
// RB_COLOR[1-3]_INFO also use this format.
};
union RB_COLOR_MASK {
xe::bf<uint32_t, 0, 1> write_red0;
xe::bf<uint32_t, 1, 1> write_green0;
xe::bf<uint32_t, 2, 1> write_blue0;
xe::bf<uint32_t, 3, 1> write_alpha0;
xe::bf<uint32_t, 4, 1> write_red1;
xe::bf<uint32_t, 5, 1> write_green1;
xe::bf<uint32_t, 6, 1> write_blue1;
xe::bf<uint32_t, 7, 1> write_alpha1;
xe::bf<uint32_t, 8, 1> write_red2;
xe::bf<uint32_t, 9, 1> write_green2;
xe::bf<uint32_t, 10, 1> write_blue2;
xe::bf<uint32_t, 11, 1> write_alpha2;
xe::bf<uint32_t, 12, 1> write_red3;
xe::bf<uint32_t, 13, 1> write_green3;
xe::bf<uint32_t, 14, 1> write_blue3;
xe::bf<uint32_t, 15, 1> write_alpha3;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COLOR_MASK;
};
union RB_DEPTHCONTROL {
xe::bf<uint32_t, 0, 1> stencil_enable;
xe::bf<uint32_t, 1, 1> z_enable;
xe::bf<uint32_t, 2, 1> z_write_enable;
// EARLY_Z_ENABLE was added on Adreno.
xe::bf<CompareFunction, 4, 3> zfunc;
xe::bf<uint32_t, 7, 1> backface_enable;
xe::bf<CompareFunction, 8, 3> stencilfunc;
xe::bf<StencilOp, 11, 3> stencilfail;
xe::bf<StencilOp, 14, 3> stencilzpass;
xe::bf<StencilOp, 17, 3> stencilzfail;
xe::bf<CompareFunction, 20, 3> stencilfunc_bf;
xe::bf<StencilOp, 23, 3> stencilfail_bf;
xe::bf<StencilOp, 26, 3> stencilzpass_bf;
xe::bf<StencilOp, 29, 3> stencilzfail_bf;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_DEPTHCONTROL;
};
union RB_STENCILREFMASK {
xe::bf<uint32_t, 0, 8> stencilref;
xe::bf<uint32_t, 8, 8> stencilmask;
xe::bf<uint32_t, 16, 8> stencilwritemask;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_STENCILREFMASK;
// RB_STENCILREFMASK_BF also uses this format.
};
union RB_DEPTH_INFO {
@@ -249,6 +412,7 @@ union RB_DEPTH_INFO {
xe::bf<DepthRenderTargetFormat, 16, 1> depth_format;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_DEPTH_INFO;
};
union RB_COPY_CONTROL {
@@ -260,6 +424,7 @@ union RB_COPY_CONTROL {
xe::bf<xenos::CopyCommand, 20, 2> copy_command;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_CONTROL;
};
union RB_COPY_DEST_INFO {
@@ -268,10 +433,11 @@ union RB_COPY_DEST_INFO {
xe::bf<uint32_t, 4, 3> copy_dest_slice;
xe::bf<ColorFormat, 7, 6> copy_dest_format;
xe::bf<uint32_t, 13, 3> copy_dest_number;
xe::bf<uint32_t, 16, 6> copy_dest_exp_bias;
xe::bf<int32_t, 16, 6> copy_dest_exp_bias;
xe::bf<uint32_t, 24, 1> copy_dest_swap;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_DEST_INFO;
};
union RB_COPY_DEST_PITCH {
@@ -279,9 +445,11 @@ union RB_COPY_DEST_PITCH {
xe::bf<uint32_t, 16, 14> copy_dest_height;
uint32_t value;
static constexpr uint32_t register_index = XE_GPU_REG_RB_COPY_DEST_PITCH;
};
} // namespace reg
} // namespace gpu
} // namespace xe