Commit Graph

225 Commits

Author SHA1 Message Date
Triang3l
a1d33615b0 [DXBC] Inline depth/stencil test 2020-08-27 23:46:41 +03:00
Triang3l
6dc94d9154 [DXBC] ROV: Inline color ROP 2020-08-16 17:10:07 +03:00
Triang3l
bd5f77bc3b [GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring 2020-08-09 21:33:10 +03:00
Triang3l
b84239d507 [GPU] xenos.h: max texture size, interpolators 2020-07-11 18:56:56 +03:00
Triang3l
79413345af [C++17] static constexpr variables are implicitly inline now 2020-07-11 16:44:57 +03:00
Triang3l
4bb0ca0e09 [GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension 2020-07-11 15:54:22 +03:00
Triang3l
1547b9df41 [D3D12] Interpolation at centroid 2020-07-08 23:20:36 +03:00
Triang3l
829c6ee2b0 [D3D12] Dithered alpha to coverage 2020-07-07 23:09:53 +03:00
Triang3l
0fbf0eec9d [DXBC] ROV: Inline 24-bit depth conversion 2020-07-05 22:50:24 +03:00
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
9f789e01b6 [DXBC] Fix and cleanup depth-only PS register usage 2020-06-07 15:21:31 +03:00
Triang3l
8a64861ec0 [DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring 2020-06-06 19:12:34 +03:00
Triang3l
3879ff29b3 [DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags 2020-05-23 17:15:11 +03:00
Triang3l
0d14ae01bb [D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes 2020-05-11 22:40:52 +03:00
Triang3l
6d0e4787fb [DXBC] Use div for vtx_fmt w0 instead of rcp 2020-05-11 16:51:48 +03:00
Triang3l
b79ba69548 [DXBC] ALU vector ops to new codegen 2020-05-10 16:33:39 +03:00
Triang3l
3aa0ce3096 [GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks 2020-05-08 23:57:51 +03:00
Triang3l
96a61bc623 [DXBC] All prologues and epilogues to new DXBC code 2020-04-26 13:51:25 +03:00
Triang3l
1799585e92 [DXBC] Control flow to new DXBC code 2020-04-25 19:30:01 +03:00
Triang3l
64a83af137 [DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall 2020-04-25 00:20:27 +03:00
Triang3l
f83809f7a1 [D3D12] Non-adaptive quad tessellation 2020-04-19 23:12:39 +03:00
Triang3l
58c104e0cc [DXBC] SRV binding enum 2020-04-15 23:53:37 +03:00
Triang3l
0f0ed0eb21 [DXBC] RDEF enums, ISGN/PCSG/OSGN structs and enums 2020-04-11 20:25:37 +03:00
Triang3l
acb3778819 [D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar 2020-04-09 00:00:11 +03:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
b47948b7cf [DXBC] Fix another copy-paste kVSDS typo 2020-04-07 19:19:08 +03:00
Triang3l
306f2947ec [DXBC] Fix a copy-paste kDSVS typo 2020-04-07 19:18:21 +03:00
Triang3l
9d36c257b0 [D3D12] Non-adaptive triangle tessellation 2020-04-07 18:55:43 +03:00
Triang3l
283c3ab59b [D3D12/DXBC] Fix a couple of tessellation-related comments 2020-04-06 00:19:29 +03:00
Triang3l
4b9f63cdf1 [GPU] Shader::HostVertexShaderType enum for domain shader types 2020-04-06 00:03:23 +03:00
Triang3l
8da8044771 [DXBC] Move cvars from D3D12 to GPU 2020-04-05 17:23:38 +03:00
Triang3l
e82d05c687 [D3D12] Pass adaptive tessellation factors via index buffer like on the guest 2020-04-05 17:22:49 +03:00
Triang3l
5d6fe38e6f [DXBC] Vertex shader prologue and gamma to new DXBC code 2020-04-05 13:13:55 +03:00
Triang3l
a4ffcd5175 [D3D12] Update DXBC contribution notes 2020-03-23 00:13:54 +03:00
Triang3l
1336316139 [D3D12] Vertex kill and multipass vertex exports 2020-02-20 08:56:16 +03:00
Triang3l
d18e63e6e2 [D3D12] Always write original shader source in DXBC if PIX is attached 2020-02-16 18:09:22 +03:00
Triang3l
b59ae30ec3 [D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments 2020-02-13 08:31:01 +03:00
Triang3l
014d03193e [D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code 2020-02-10 23:50:26 +03:00
Triang3l
85fb028faa [D3D12] Cleaner DXBC emission code, port ROV prologue to it 2020-02-07 09:42:43 +03:00
Triang3l
4061445087 [GPU] Remove unused kConstantInt/Bool shader operands 2020-02-02 21:05:00 +03:00
Triang3l
f83269cf8c [GPU] Refactor: Register structs in D3D12CommandProcessor and some other places 2019-10-19 23:32:38 +03:00
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
Triang3l
7a88789ebd [D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup 2019-07-14 23:49:30 +03:00
Triang3l
4825e69fda [D3D12] Cleanup primitive types and front/back facing 2019-07-13 22:25:03 +03:00
Triang3l
6672997108 [D3D12] ROV early Z and full rewrite, shader scalar optimizations 2019-07-11 09:31:58 +03:00
Triang3l
5e30f3a947 [D3D12] User clip planes and constant/signature refactoring 2019-04-10 16:37:06 +03:00
Triang3l
0367e1a536 [D3D12] Fix ps_param_gen rounding ignored with ROV 2019-04-05 23:57:29 +03:00
Triang3l
189ffca234 [D3D12] DXBC: Fix aL incrementing 2019-01-25 22:43:16 +03:00
Triang3l
a1a1110784 [D3D12] Non-indexed line loops 2019-01-15 14:19:59 +03:00
Triang3l
17dfd84f71 [D3D12] Free two alphatest-related system constant dwords 2019-01-15 12:58:36 +03:00