Triang3l
|
37fe120fe0
|
[D3D12] ROV: Write mask, write in ascending RT number order
|
2018-10-16 20:50:01 +03:00 |
|
Triang3l
|
5f2c4500d6
|
[D3D12] ROV: Clamp values participating in blending
|
2018-10-16 15:02:08 +03:00 |
|
Triang3l
|
2d56c9ae30
|
[D3D12] ROV: Empty pixel shader for depth-only drawing
|
2018-10-16 14:02:43 +03:00 |
|
Triang3l
|
6e9964b43e
|
[D3D12] ROV: Fix depth testing
|
2018-10-15 23:16:34 +03:00 |
|
Triang3l
|
e455467c32
|
[D3D12] ROV: Non-working depth testing code
|
2018-10-15 22:13:06 +03:00 |
|
Triang3l
|
fa968a9ecd
|
[D3D12] ROV: Fix 7e3 denormal read
|
2018-10-14 16:05:11 +03:00 |
|
Triang3l
|
5395183d98
|
[D3D12] ROV: 64bpp load/store
|
2018-10-14 14:38:04 +03:00 |
|
Triang3l
|
eb8596d72a
|
[D3D12] ROV: Cleanup format system constants
|
2018-10-14 12:04:39 +03:00 |
|
Triang3l
|
518535bbd3
|
[D3D12] ROV 7e3 reading
|
2018-10-13 20:19:42 +03:00 |
|
Triang3l
|
148a713280
|
[D3D12] ROV 7e3 writing
|
2018-10-13 19:10:25 +03:00 |
|
Triang3l
|
c8a48f9c1c
|
[D3D12] ROV: Blending fixes
|
2018-10-13 17:44:04 +03:00 |
|
Triang3l
|
efc7f794ed
|
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
|
2018-10-13 15:38:49 +03:00 |
|
Triang3l
|
f98a4d11ea
|
[D3D12] ROV: A bit of non-working blending code
|
2018-10-13 14:33:22 +03:00 |
|
Triang3l
|
60c7f11fe0
|
[D3D12] Blend constant values
|
2018-10-12 23:56:49 +03:00 |
|
Triang3l
|
5f108246b6
|
[D3D12] ROV: Blending constant declaration
|
2018-10-12 22:28:07 +03:00 |
|
Triang3l
|
10a3dc6d94
|
[D3D12] ROV: 32-bit loading, except for 7e3
|
2018-10-12 20:07:00 +03:00 |
|
Triang3l
|
3dc15dbb44
|
[D3D12] ROV: 32bpp storing (except for 7e3)
|
2018-10-12 09:59:31 +03:00 |
|
Triang3l
|
615fade64e
|
[D3D12] ROV: Fix EDRAM pitch shader constant size
|
2018-10-11 19:59:35 +03:00 |
|
Triang3l
|
197b1d8114
|
[D3D12] ROV: EDRAM offset calculation
|
2018-10-11 10:16:36 +03:00 |
|
Triang3l
|
8cde541596
|
[D3D12] ROV: Binding
|
2018-10-10 18:33:39 +03:00 |
|
Triang3l
|
67e5cb8681
|
[D3D12] ROV: Disable RTs when using ROV
|
2018-10-10 16:37:35 +03:00 |
|
Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
|
Triang3l
|
7603de218b
|
[D3D12] DXBC part of signed textures
|
2018-10-09 08:31:09 +03:00 |
|
Triang3l
|
16dc6e4100
|
[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
|
2018-10-07 21:51:18 +03:00 |
|
Triang3l
|
3de2b5e692
|
[D3D12] Code style fixes
|
2018-10-07 17:30:12 +03:00 |
|
Triang3l
|
b77ffe3df6
|
[D3D12] Output gamma ramp
|
2018-10-03 14:36:17 +03:00 |
|
Triang3l
|
c624bf8c49
|
[D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask
|
2018-10-02 21:24:50 +03:00 |
|
Triang3l
|
2588aab89d
|
[GPU/D3D12] Float constant remapping fixes
|
2018-10-01 20:15:00 +03:00 |
|
Triang3l
|
c4599ff211
|
[D3D12] Compact float constants and don't split them into pages
|
2018-09-30 20:17:26 +03:00 |
|
Triang3l
|
eb50ebd885
|
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
|
2018-09-29 13:30:05 +03:00 |
|
Triang3l
|
400747bf7c
|
[D3D12] Point sprite size
|
2018-09-29 11:25:03 +03:00 |
|
Triang3l
|
ea7d9e9060
|
[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
|
2018-09-26 20:46:24 +03:00 |
|
Triang3l
|
55f96c0f83
|
[D3D12] DXBC: Apply exp bias after alpha test
|
2018-09-26 16:20:04 +03:00 |
|
Triang3l
|
4d1b3caf8c
|
[D3D12] DXBC: Fix max4 instruction length
|
2018-09-22 13:36:04 +03:00 |
|
Triang3l
|
1f248572ac
|
[D3D12] Better explanation of dxbc_switch
|
2018-09-19 23:26:45 +03:00 |
|
Triang3l
|
cbd36218bf
|
[D3D12] DXBC: Use switch instead of if for flow control (experimentally)
|
2018-09-19 21:25:58 +03:00 |
|
Triang3l
|
377b2da2d5
|
[D3D12] DXBC: Use eq, not lt, to check for zero operands in mul
|
2018-09-18 21:44:39 +03:00 |
|
Triang3l
|
7b450e9cec
|
[D3D12] DXBC: SM3 zero handling in all multiplication instructions
|
2018-09-18 17:00:52 +03:00 |
|
Triang3l
|
836b4eef27
|
[D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments
|
2018-09-18 15:27:34 +03:00 |
|
Triang3l
|
41d461d3a5
|
[D3D12] DXBC: Zero operand handling in vector mul and mad
|
2018-09-18 12:37:47 +03:00 |
|
Triang3l
|
5f0df6d1fa
|
[D3D12] Pipeline debug name, DXBC norm16 vertex fix
|
2018-09-16 15:57:22 +03:00 |
|
Triang3l
|
3194ad5938
|
[D3D12] DXBC: Format getGradients code
|
2018-09-13 18:00:56 +03:00 |
|
Triang3l
|
d82fb7d9e6
|
[D3D12] DXBC getGradients and maxa clamp notes
|
2018-09-13 14:43:07 +03:00 |
|
Triang3l
|
8587438f70
|
[D3D12] DXBC: Fix anisotropic filtering sampler name suffix
|
2018-09-13 13:26:01 +03:00 |
|
Triang3l
|
f882743d7f
|
[D3D12] DXBC ps_param_gen
|
2018-09-13 10:26:17 +03:00 |
|
Triang3l
|
cfef083271
|
[D3D12] DXBC: Shorten texture degamma
|
2018-09-13 09:38:14 +03:00 |
|
Triang3l
|
461fd3f693
|
[D3D12] DXBC texture sign bias, gamma and exponent bias
|
2018-09-12 23:34:58 +03:00 |
|
Triang3l
|
099de4487b
|
[D3D12] DXBC vertex W format
|
2018-09-12 21:39:13 +03:00 |
|
Triang3l
|
283461be6c
|
[D3D12] DXBC alpha test
|
2018-09-12 21:02:22 +03:00 |
|
Triang3l
|
9f7496ac23
|
[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
|
2018-09-12 19:54:24 +03:00 |
|