Triang3l
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814990f686
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[DXBC] ALU scalar ops to new codegen
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2020-05-10 20:57:33 +03:00 |
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Triang3l
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ef37cbb955
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[DXBC] Fix an outdated comment about cube operands
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2020-05-10 16:35:40 +03:00 |
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Triang3l
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b79ba69548
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[DXBC] ALU vector ops to new codegen
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2020-05-10 16:33:39 +03:00 |
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Triang3l
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3aa0ce3096
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[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
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2020-05-08 23:57:51 +03:00 |
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Triang3l
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1799585e92
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[DXBC] Control flow to new DXBC code
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2020-04-25 19:30:01 +03:00 |
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Triang3l
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d18e63e6e2
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[D3D12] Always write original shader source in DXBC if PIX is attached
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2020-02-16 18:09:22 +03:00 |
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Triang3l
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352f12f92e
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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66a9c9d812
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[GPU] Store ALU result after both vector and scalar instructions
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2019-04-20 20:30:01 +03:00 |
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Triang3l
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e5bcedfd1f
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[D3D12] DXBC: Fix 0*anything check in muls_prev
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2019-01-12 13:07:45 +03:00 |
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Triang3l
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bd9aae016f
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[D3D12] DXBC: eA and eM registers
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2018-12-22 19:51:12 +03:00 |
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Triang3l
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645f450321
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[D3D12] DXBC: Fix UAV and sampler operands
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2018-12-22 14:26:18 +03:00 |
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Triang3l
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cbba86fcf0
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[D3D12] Split DXBC shader translator into multiple files
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2018-12-19 14:24:16 +03:00 |
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