Triang3l
b3edc56576
[Vulkan] Merge texture and sampler descriptors into a single descriptor set
...
Put all descriptors used by translated shaders in up to 4 descriptor sets, which is the minimum required, and the most common on Android, `maxBoundDescriptorSets` device limit value
2022-07-09 17:10:28 +03:00
Triang3l
5dca11a892
[SPIR-V] Fix fetch constant LOD bias signedness
2022-06-25 16:33:35 +03:00
Triang3l
1a22216e44
[SPIR-V] Texture fetch instructions
2022-06-09 21:42:16 +03:00
Triang3l
46202dd27a
[Vulkan] Basic texture descriptor set allocation/binding
2022-05-17 22:42:28 +03:00
Triang3l
8ccb00d03d
[SPIR-V] Store vfetch_full address in a variable
2022-02-07 23:00:23 +03:00
Triang3l
d926e37f95
[SPIR-V] vfetch: packed formats
2020-11-05 23:49:39 +03:00
Triang3l
45d3dc4806
[SPIR-V] vfetch: 16-bit float
2020-11-05 21:49:36 +03:00
Triang3l
a82b85a8ac
[SPIR-V] vfetch: 32_* and 32_*_FLOAT formats
2020-11-04 23:56:12 +03:00