Commit Graph

728 Commits

Author SHA1 Message Date
Dr. Chat
26d81abf52 IssueDraw failing in the backend does not mean we need to stop processing commands 2016-10-21 18:14:24 -05:00
Dr. Chat
9457c63a64 SPIR-V: Handle conversion of integer vertex input 2016-09-07 11:13:53 -05:00
Dr. Chat
1757411aa8 Label blocks following jump statements for now. 2016-09-05 22:19:56 -05:00
Dr. Chat
300d1c57ba SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement 2016-09-05 16:57:02 -05:00
Dr. Chat
fbedb915b6 Move definition of XEPACKEDSTRUCT to platform.h 2016-08-22 17:23:50 -05:00
Dr. Chat
784e6a7593 RenderCache: Include a subpass self-dependency due to aliased attachments 2016-08-16 13:11:25 -05:00
Dr. Chat
04afa31c9c Be linted, you. 2016-08-04 15:15:23 -05:00
Dr. Chat
40f782a83b Add a null graphics system (enable with --gpu=null)
Still uses vulkan to drive xenia UI, may look into decoupling later.
2016-08-04 09:50:13 -05:00
Dr. Chat
a7e4bc8f49 Applying graceful linting. 2016-08-01 16:36:41 -05:00
Dr. Chat
99090e0a22 CircularBuffer: Allow users to bind their own memory to our buffer. 2016-08-01 16:30:28 -05:00
Dr. Chat
ff57d79793 TextureCache: Flush uploads if the staging buffer overflows in a frame. 2016-08-01 13:25:44 -05:00
Dr. Chat
cd5d3fae9c Whoops - fix a few compilation errors 2016-07-29 13:42:56 -05:00
Dr. Chat
a547c79b51 SPIR-V: Use gl_VertexIndex rather than gl_VertexID
Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
6af8546c49 Vulkan: Remove unused gl_ClipDistance from shaders 2016-07-28 12:02:49 -05:00
Dr. Chat
99689176bc Vulkan: Fix a few validation errors 2016-07-28 00:15:23 -05:00
Dr. Chat
19c7edddca PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED! 2016-07-25 12:06:50 -05:00
Dr. Chat
91be5f979e Use a dummy pixel shader on depth-only mode 2016-07-24 15:38:00 -05:00
Dr. Chat
b478408dfb PipelineCache: Better stencil support, and allow null pixel shaders. 2016-07-24 15:36:41 -05:00
Dr. Chat
9e646085f0 SPIR-V: Rudimentary support of tfetch offsets, fix scalar operand loads 2016-07-24 10:16:44 -05:00
Dr. Chat
99d2b2fb55 Trace Viewer: Add stencil information and color/depth format translations 2016-07-23 22:23:25 -05:00
Dr. Chat
abdf071c7d SPIR-V: Smear one-component scalars 2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a SPIR-V: Fix a few improper usages of pointers
Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
75908a9865 SPIR-V: Fix a couple of errors in translation 2016-06-27 11:08:45 -05:00
Dr. Chat
212cd6ee3d GPU: Log a warning on writes to unknown registers. 2016-06-25 10:32:48 -05:00
Dr. Chat
b31705c543 Registers 0x5000-0x5002 2016-06-25 10:26:39 -05:00
Dr. Chat
70b2d09834 PA_CL_UCP_* registers 2016-06-24 14:44:51 -05:00
Dr. Chat
ab4245c6af VGT_INDX_OFFSET actually means index/vertex offset
Fixup depth resolves
2016-06-24 14:35:24 -05:00
Dr. Chat
036df2ce12 SPIR-V: Remove GenericPointer capability requirement 2016-06-24 07:48:02 -05:00
Dr. Chat
35d8bfeb82 Merge branch 'dump' of git://github.com/sephiroth99/xenia into seph-dump 2016-06-23 17:58:02 -05:00
Dr. Chat
076c73be9a SPIR-V: GetTextureWeights and Cube op 2016-06-22 19:34:05 -05:00
sephiroth99
7bf2f23bef Dump shaders in binary mode
Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
2016-06-21 23:05:19 -04:00
Dr. Chat
6729ec182b These clears are redundant. 2016-06-19 21:32:31 -05:00
Dr. Chat
f194d261b1 TextureCache: Speed up descriptor writes (no more vector usage)
WIP TextureCube uploading skeleton
2016-06-19 21:27:30 -05:00
Dr. Chat
6bd19518eb GL4: Fix incorrectly calculating the base offset for IssueCopy 2016-06-18 21:16:10 -05:00
Nukem
d5dd96d626 Invalid iterator in control_flow_simplification_pass 2016-06-18 16:34:46 -04:00
Dr. Chat
d526d2febf GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset. 2016-06-17 20:19:38 -05:00
Dr. Chat
27c16b1936 GPU: Fix incorrectly calculating the primary ringbuffer's size 2016-06-16 21:30:06 -05:00
Dr. Chat
af870999fa SPIR-V: Clear shader interface IDs between invocations. 2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7 SPIR-V: Fix vec4 Dst 2016-06-13 15:29:07 -05:00
Dr. Chat
7ef7cc39f5 SPIR-V: Declare all inputs/outputs in OpEntryPoint 2016-06-12 11:18:00 -05:00
Dr. Chat
841f6fe239 Merge branch 'vulkan' 2016-06-11 19:23:23 -05:00
Dr. Chat
b01903ccc7 Set basePipelineIndex to -1 instead of 0 to indicate invalid. 2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4 Rebuild shaders with the latest compiler 2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67 RenderCache: Hardcode surface height to 2560
Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05 Pass vertex buffer endianness into the BufferCache
IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Dr. Chat
f8d9472872 TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list. 2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b TextureCache: Fix a few null pointer bugs
Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219 Initialize rasterDiscardEnable to VK_FALSE 2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66 VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves 2016-05-25 13:49:36 -05:00
Dr. Chat
9d1e66ab16 Don't write to color targets in depth-only mode. 2016-05-24 21:58:02 -05:00