Triang3l
|
1e9ee8f43b
|
[D3D12] Change most subsystem pointers to references
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2020-08-30 22:07:35 +03:00 |
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Triang3l
|
bd5f77bc3b
|
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
|
2020-08-09 21:33:10 +03:00 |
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Triang3l
|
f8320d53d7
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[D3D12] Fix bitfield lint errors
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2020-07-11 16:31:16 +03:00 |
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Triang3l
|
4bb0ca0e09
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[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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2020-07-11 15:54:22 +03:00 |
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Triang3l
|
713f26b5c8
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[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
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2020-07-03 20:03:53 +03:00 |
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Triang3l
|
d26f84b36b
|
[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
|
2020-06-23 23:49:42 +03:00 |
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Triang3l
|
40e335e2a9
|
[D3D12] Bindless textures/samplers
|
2020-06-19 23:52:33 +03:00 |
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Triang3l
|
8a64861ec0
|
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
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2020-06-06 19:12:34 +03:00 |
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Triang3l
|
b7a5c24bb1
|
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
|
2020-05-17 00:26:04 +03:00 |
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Triang3l
|
8341a48210
|
[D3D12] Fix state of textures bound to both VS and PS
|
2020-05-16 19:33:22 +03:00 |
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Triang3l
|
5795d25afe
|
[D3D12] Remove runtime check of cvars::d3d12_edram_rov
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2020-04-12 20:48:35 +03:00 |
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Triang3l
|
8ec813de82
|
[Memory, D3D12] Various refactoring from data provider development
|
2020-02-15 21:35:24 +03:00 |
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Triang3l
|
00116fad2d
|
[D3D12] Don't assume there's a null D3D descriptor handle
|
2019-11-04 21:10:32 +03:00 |
|
Triang3l
|
9deb710607
|
[D3D12] CP: Framework for multiple command lists per frame
|
2019-10-31 23:33:11 +03:00 |
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Triang3l
|
d3b6f71ae1
|
[D3D12] Don't use D3D12Context for command processor fence
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2019-10-28 10:49:32 +03:00 |
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Triang3l
|
1005651855
|
[D3D12] Fix DXN swizzle and cleanup texture swizzles
|
2019-10-21 21:16:29 +03:00 |
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Triang3l
|
90c9c24ca5
|
[D3D12] Add d3d12_readback_resolve gflag
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2019-08-01 08:55:47 +03:00 |
|
Triang3l
|
08675ab65e
|
[D3D12] 3D texture resolve
|
2019-04-25 08:37:55 +03:00 |
|
Triang3l
|
3f22ff3645
|
[D3D12] DXT3A_AS_1_1_1_1 texture loading
|
2019-04-17 14:38:41 +03:00 |
|
Triang3l
|
d0c8725270
|
[D3D12] Limit texture memory usage with LRU deletion
|
2019-04-05 15:19:16 +03:00 |
|
Triang3l
|
7049d52dbb
|
[D3D12] Display texture cache size in the profiler
|
2019-03-05 10:26:40 +03:00 |
|
Triang3l
|
61fd5a6dc2
|
[D3D12] Replicate red channel of single-channel textures
|
2019-01-26 14:11:09 +03:00 |
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Triang3l
|
b7bcdf3e8b
|
[D3D12] Pre-create EDRAM and shared memory buffer descriptors
|
2019-01-17 16:39:51 +03:00 |
|
Triang3l
|
cf7c981991
|
[D3D12] Cache SRV descriptors in the texture cache to copy instead of creating
|
2019-01-16 19:06:11 +03:00 |
|
Triang3l
|
317e5c3ce2
|
[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
|
2018-12-30 15:09:58 +03:00 |
|
Triang3l
|
9427667a27
|
[D3D12] Experimental 2x resolution scale
|
2018-12-06 10:38:13 +03:00 |
|
Triang3l
|
e1d771ab9c
|
[D3D12] GPUTEXTUREFORMAT_11_11_10 support
|
2018-11-14 17:02:19 +03:00 |
|
Triang3l
|
5e51306660
|
[D3D12] Integer texture comment and UpdateSystemConstantValues cleanup
|
2018-11-14 16:45:31 +03:00 |
|
Triang3l
|
8ff03bcfa0
|
[D3D12] Allow different loading modes for unsigned and signed textures
|
2018-11-14 13:52:16 +03:00 |
|
Triang3l
|
4ad1c2c538
|
[D3D12] R11G11B10 unorm textures
|
2018-11-13 19:00:01 +03:00 |
|
Triang3l
|
251f078baf
|
[D3D12] Fix mipmapped cubemaps and stacked textures
|
2018-10-29 22:40:29 +03:00 |
|
Triang3l
|
83c99bc811
|
[D3D12] Fix resolve region handling
|
2018-10-28 14:36:41 +03:00 |
|
Triang3l
|
fb5030171e
|
[D3D12] RGBA32F resolve
|
2018-10-25 09:32:19 +03:00 |
|
Triang3l
|
7bc79cbd01
|
[D3D12] Signed texture SRVs
|
2018-10-09 21:44:18 +03:00 |
|
Triang3l
|
685d3074f4
|
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
|
2018-10-07 20:21:18 +03:00 |
|
Triang3l
|
9194c3f8b0
|
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
|
2018-10-06 20:27:48 +03:00 |
|
Triang3l
|
128ac2a3f9
|
[D3D12] Align mipmap storage size to power of 2 when untiling
|
2018-10-05 20:48:11 +03:00 |
|
Triang3l
|
d827bbeb6c
|
[D3D12] Fix texture binding hashing
|
2018-10-04 23:57:08 +03:00 |
|
Triang3l
|
131525e44d
|
[D3D12] Don't create SRVs if textures not changed
|
2018-10-04 14:36:48 +03:00 |
|
Triang3l
|
b77ffe3df6
|
[D3D12] Output gamma ramp
|
2018-10-03 14:36:17 +03:00 |
|
Triang3l
|
d9538e6cc2
|
[D3D12] Log unsupported texture formats and don't log texture invalidation
|
2018-09-27 10:27:55 +03:00 |
|
Triang3l
|
70103804c3
|
[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
|
2018-09-26 16:10:23 +03:00 |
|
Triang3l
|
ecfa70284e
|
[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
|
2018-09-22 19:22:57 +03:00 |
|
Triang3l
|
133604f249
|
[D3D12] Decompress textures if their size is not 4x4-aligned
|
2018-09-22 19:03:25 +03:00 |
|
Triang3l
|
bb24521c2b
|
[D3D12] DXT5 decompression shader (not used yet)
|
2018-09-22 15:52:07 +03:00 |
|
Triang3l
|
17e3f09c1e
|
[D3D12] DXT1 decompression shader
|
2018-09-21 08:55:55 +03:00 |
|
Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
|
2018-09-16 17:14:21 +03:00 |
|
Triang3l
|
d4334312f3
|
[D3D12] DXBC samplers
|
2018-09-11 12:37:47 +03:00 |
|
Triang3l
|
91ef453534
|
[D3D12] Try to reload textures when a watch is triggered
|
2018-08-26 14:52:18 +03:00 |
|
Triang3l
|
2c6224ad37
|
[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
|