Commit Graph

65 Commits

Author SHA1 Message Date
Triang3l
4a747b3b81 [D3D12] Resolve shader and draw 2018-08-24 22:40:22 +03:00
Triang3l
2e79eac976 [D3D12] Window output 2018-08-23 19:50:11 +03:00
Triang3l
ddc8f17fa5 [D3D12] Depth untiling, update depth resolve documentation 2018-08-21 23:05:41 +03:00
Triang3l
bfb781d293 [D3D12] Texture invalidation (incomplete) 2018-08-18 15:24:02 +03:00
Triang3l
c547851626 [D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4) 2018-08-16 12:07:53 +03:00
Triang3l
1cec143810 [D3D12] DXT3A textures 2018-08-15 16:59:43 +03:00
Triang3l
428095f62a [D3D12] CTX1 texture loading shader 2018-08-15 16:27:13 +03:00
Triang3l
01a3bc32f7 [D3D12] More texture formats, rename blend map 2018-08-12 22:58:45 +03:00
Triang3l
52a1a80200 [D3D12] Rough outline of render target architecture 2018-08-07 22:40:24 +03:00
Triang3l
83cf482a50 [D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset 2018-08-06 23:31:09 +03:00
Triang3l
cfd3821b83 [D3D12] DXT1 untiling 2018-08-06 20:10:53 +03:00
Triang3l
265d6eb9df [D3D12] Fix texture size calculation and add texture creation logging 2018-08-05 18:45:57 +03:00
Triang3l
b50d6d844f [D3D12] Texture object creation 2018-08-05 17:43:00 +03:00
Triang3l
8a24ff5078 [D3D12] Texture utility functions, all block sizes and bpp 2018-08-03 23:11:09 +03:00
Triang3l
35aaa72722 [D3D12] SRV and sampler bindings 2018-08-03 16:39:13 +03:00