Ylederman153
2eea146b1b
[GPU] Fix k_16_16 and k_16_16_16_16 EDRAM packing clamping ( #898 )
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Replaces the UNorm packing functions with custom Edram functions to preserve the native [-32.0, 32.0] float range and scale mathematically instead of using saturate(). Fixes displaced water meshes in games like Mercenaries 2.
2026-03-03 14:27:04 +09:00
Herman S.
48111e8fba
[D3D12] Fix device lost with resolution scaling in 3D-as-2D textures
2026-03-01 16:41:50 +09:00
Adrian
d4b295a578
[XAM] Fixed memcpy in XamProfileFindAccount
2026-02-28 22:45:32 +01:00
Adrian
b1aa0de766
[UI] Extend ImGUI glyph ranges
2026-02-27 21:23:51 +01:00
Herman S.
125b4c8c05
[GPU] Ensure force_special_view checks swizzle signs before using signed
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This was causing unnecessary logspam in Blue Dragon due to
incorrectly trying to request signed when the fetch constants are
unsigned
2026-02-26 14:36:08 +09:00
Herman S.
0c8d1b763f
[D3D12] Pre-create 3D-as-2D textures before draw setup
2026-02-26 14:22:46 +09:00
Herman S.
0e2967cdb0
[D3D12] Fix 3D-to-2D texture crash under Wine/VKD3D
2026-02-26 14:22:46 +09:00
Herman S.
e7941b0c7d
[GPU] 3d-to-2d textures default enable
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Replaced the modal cvar with bool gpu_3d_to_2d_texture with "mode 2" now enabled by
default and "mode 1" removed as unnecessary
2026-02-26 14:22:46 +09:00
Herman S.
90c48e1d21
[GPU] 3d-to-d2 texture implementation
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Adds vulkan version of mode 1 and 2 and fixes related crashes by keeping
the 2d texture views from the texture cache.
2026-02-26 14:22:46 +09:00
Herman S.
7c9b5af236
[D3D12] add cvar to control 3d-to-2d texture mode
2026-02-26 14:22:46 +09:00
Raffaele
fc5ab60a88
[D3D12] Fix 4D5307DF fur textures
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- Fixes issue https://github.com/xenia-canary/game-compatibility/issues/6
- Implements a load texture logic
2026-02-26 14:22:46 +09:00
Raffaele
26824edcfa
[D3D12] Fix 4D5307DF fur textures
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- Fixes issue https://github.com/xenia-canary/game-compatibility/issues/6
- Implements a copy texture logic
2026-02-26 14:22:46 +09:00
Herman S.
bc54720559
[XMA] Fix consume-only context resetting output buffer offsets
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And remove the now-unused HasTightOutputBuffer heuristic
2026-02-26 10:28:49 +09:00
Herman S.
aaf284a4b0
[Vulkan] Fix fullscreen corrupting HDR state on Windows
2026-02-25 12:31:18 +09:00
Herman S.
9c37af4621
[Vulkan] Add proper tracking to swap gamma correction render pass
2026-02-25 12:31:18 +09:00
Herman S.
223aa70171
[Vulkan] Add semaphor reuse workaround and cvar
2026-02-25 12:31:18 +09:00
Herman S.
6de637b794
[Vulkan] Smear scalar bools.
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Addresses some shader validation warnings
2026-02-25 12:31:18 +09:00
Herman S.
d505b6b53a
[Vulkan] Create per-swapchain-image present semaphores
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Fixes vulkan validation issues.
2026-02-25 12:31:18 +09:00
Herman S.
74ce1c812f
[Vulkan] Fix VUID-FragDepth-FragDepth-04216 validation issue
2026-02-25 12:31:18 +09:00
Herman S.
bf880fde0c
[Vulkan] Fix alignment related validation errors
2026-02-25 12:31:18 +09:00
Herman S.
77852914ff
[GPU] TextureCache lockless pre-check
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lockless accessors for base_outdated/mips_outdated and skip lock
acquisition when textures appear up to date
2026-02-25 12:31:18 +09:00
Herman S.
067641668f
[GPU] Fix min/max blend operations to properly apply factors
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Applies factors before the MIN/MAX operation - in FSI/ROV via runtime
blending, in FBO/RTV by pre-multiplying shader output when dstFactor is
ONE only, as we don't have access to dest to provide full support as we
do in the FSI/ROV paths.
2026-02-25 09:39:03 +09:00
Herman S.
966d8f0925
[Vulkan] fix FBO path reading from output variables for alpha test
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Makes FBO follow the same pattern as FSI by using function scoped
intermediate variables
2026-02-25 09:38:58 +09:00
Herman S.
2d7ca4fb39
[GPU] Remove log spam for empty region resolve issues.
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Affects Forza Horizon 1 and 2, does not seem to be related to any
actual rendering issues but makes it very difficult to debug real
problems.
2026-02-25 09:11:03 +09:00
Herman S.
1e23aaf4fc
Improve error handling in graphics memory init
2026-02-25 09:10:48 +09:00
Herman S.
337afcf318
[XMA] fix unsigned underflow when packet has no frames
2026-02-24 14:32:54 +09:00
Herman S.
80a78c509f
[XMA] Write back output_buffer_read_offset in StoreContextMerged
2026-02-24 14:32:54 +09:00
Herman S.
6265698eef
[XMA] Swap input buffer on unresolvable split headers
2026-02-24 14:32:54 +09:00
Herman S.
d68ff7243a
[XMA] Fix consume-only path write offset and drain check
2026-02-24 14:32:54 +09:00
Herman S.
6ee55aafb4
[XMA] Guard against subframe_decode_count being 0
2026-02-24 14:32:54 +09:00
Herman S.
013320c051
[XMA] Implement loop subframe precision
2026-02-24 14:32:54 +09:00
Herman S.
8586cc196d
[XMA] Add diagnostic logging to new decoder
2026-02-24 14:32:49 +09:00
Herman S.
51c5936566
[XMA] convert GetNextPacketReadOffset from recursion to iterative loop
2026-02-24 12:41:08 +09:00
Herman S.
470e62af22
[XMA] detect full packet skip sentinel and advance rather than overshoot
2026-02-24 12:41:02 +09:00
Herman S.
a1eef3a2b8
[XMA] swap to valid buffer instead of stalling when current is invalid
2026-02-24 12:40:56 +09:00
Herman S.
d759938979
[XMA] skip split frame tails instead of decoding as complete frames
2026-02-24 12:40:47 +09:00
Herman S.
cc53e0252a
[XMA] don't queue output subframes when frame decode fails
2026-02-24 12:40:39 +09:00
Herman S.
2c75055caf
[XMA] treat frame_size 0 as end-of-packet padding (XMA1 compat)
2026-02-24 12:40:31 +09:00
The-Little-Wolf
dd585ca0c8
[XboxKrnl/Crypt] - Implement XeCrypt & XeKeys Functions ( #566 )
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- Implement XeKeysGetConsoleID, XeKeysGetKeyProperties, XeCryptDesEcb, and XeCryptDesKey.
- Stub XeCryptBnQwBeSigVerify, XeCryptRotSumSha, XeKeysGetKey, and XeKeysConsolePrivateKeySign.
2026-02-23 17:33:19 +09:00
Adrian
8d5565da8a
[Misc] Fixed missing guard header ( #887 )
2026-02-23 17:07:23 +09:00
Herman S.
9190ce3e36
Revert "[CPU] Detect FPSCR exceptions in UpdateFPSCR for Rc=1 FPU instructions"
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This reverts commit a769d70761 .
Causes audio issues in The Godfather
2026-02-22 20:28:27 +09:00
Gliniak
b2b1307822
[XAM] Improvements to XamUserCheckPrivilege
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- Handle case when XamUserCheckPrivilege receives ANY USER
- Handle case when User is not live signed. This function returns NOT_LOGGED_IN for local accounts
2026-02-19 23:13:09 +01:00
Gliniak
9bfaff5040
[XAM] Fixed issue with XamContentCreate reassigning already assigned symlinks
2026-02-19 21:02:45 +01:00
Radosław Gliński
bc69b95db6
[Github] Disable counting tests to code summary
2026-02-19 11:50:21 +01:00
Herman S.
d9747704be
[XMA] Reserve headroom per decoded frame and account for it in gating
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The 3-bit field at +24bit in DWORD 1 of the XMA context was named
subframe_skip_count but never actually used for skipping subframes.
Testing across multiple titles (PGR4, Halo Reach) shows the field
might control extra output buffer blocks that must be reserved per decoded
frame. Renaming the field to output_buffer_padding to reflect this
observed behavior and adding padding to the minimum output space threshold
Pdding blocks are reserved from the output budget after each frame is
fully consumed, preventing the decoder from overrunning the space
that the game expects to remain free.
This is still likely not entirely correct but reduces some of the
observed noise in current implementation.
2026-02-18 18:14:44 +09:00
Herman S.
83d776fa39
[Vulkan] Add tesselation support
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Pretty much just following the D3D12 implementation
2026-02-18 00:02:21 +09:00
Herman S.
3e3aee1ef2
[App] Update title to show apu and remove vulkan incomplete warning
2026-02-17 23:50:40 +09:00
Herman S.
fade0cd889
[APU] Add ALSA apu on Linux
2026-02-17 23:46:16 +09:00
Herman S.
48c13be2d5
[Vulkan] Add gamma_render_target_as_srgb support
2026-02-17 23:35:59 +09:00
Herman S.
5d74d69aa8
[Vulkan] Alpha to coverage FSI implementation
2026-02-17 22:46:18 +09:00