Commit Graph

2198 Commits

Author SHA1 Message Date
Triang3l
0e0f04dc1d [D3D12] Fix point size calculation + point code cleanup
6fcf9d21fe made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright
7ab5ccbbd9 Add #include <cfloat> to fix build error on Linux. 2022-05-03 19:45:10 +03:00
Triang3l
9e6f96a2fc Merge branch 'master' into vulkan 2022-05-03 16:21:30 +03:00
Triang3l
6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l
72a4d14056 Merge branch 'master' into vulkan 2022-05-03 00:13:31 +03:00
Triang3l
b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l
7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Triang3l
0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00
Triang3l
b2b1d7b518 [GPU] More accurate vertex kill + PsParamGen/point documentation 2022-04-27 23:10:56 +03:00
Triang3l
5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l
5519dbb39f [GPU] Shader control flow documentation improvements 2022-04-27 21:34:08 +03:00
Triang3l
b42680abf7 [GPU] Shader ALU refactoring + documentation
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00
Triang3l
df9a37f798 [GPU] Ucode disasm: Fix exec formatting 2022-04-26 23:08:31 +03:00
Triang3l
69958cba9d [GPU] shader-compiler: Accept little-endian ucode 2022-04-26 22:59:02 +03:00
Triang3l
ef8a60e011 [GPU] Round tessellation patch vertex count up (by @deaklajos #2007)
Also move the clamping of the guest index count to the index buffer size to the place before it's read in calculations
2022-04-14 21:19:12 +03:00
Triang3l
38aca269e1 [GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos) 2022-04-14 13:04:34 +03:00
Triang3l
fea430f1f9 [GPU] Fix scalar c[#+aL], shader docs/refactoring 2022-04-13 23:08:19 +03:00
Triang3l
1f324bebcd [GPU] Norm16 > float16 texture load shaders 2022-04-09 23:34:50 +03:00
Triang3l
744767f549 [D3D12] Compile all built-in shaders with the same FXC version 2022-04-09 23:24:28 +03:00
Triang3l
72f3eead63 [GPU] Texture load shader style (alignment) cleanup 2022-04-09 23:23:54 +03:00
DESKTOP-F0UGBP9\deakl
8d02c5ab21 [GPU] Fixed size 0 point sprites enlarged to default 2022-04-05 02:25:24 +03:00
Triang3l
47799163bd Merge branch 'master' into vulkan 2022-04-04 22:02:46 +03:00
Triang3l
3d48fde5ca [GPU] XeSL texture load shaders + minor XeSL cleanup 2022-04-04 21:48:27 +03:00
Triang3l
0acb97d383 [Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00
Triang3l
85fc7036b8 Merge branch 'master' into vulkan 2022-04-02 22:45:23 +03:00
Triang3l
c4eae232f1 [D3D12] Fixes/cleanup for render targets and barriers 2022-04-02 22:44:10 +03:00
Triang3l
52d61fc94c Merge branch 'master' into vulkan 2022-03-27 16:20:21 +03:00
Triang3l
3a07559df9 [GPU] XeSL host depth store and VS passthrough shaders 2022-03-27 16:15:53 +03:00
Triang3l
7048baaf21 Merge branch 'master' into vulkan 2022-03-22 21:54:34 +03:00
Triang3l
fa62d395fd [Vulkan] InitializeSubresourceRange: Use return, not reference 2022-03-22 21:51:02 +03:00
Triang3l
32ab1a2df1 [D3D12] Minor RT code style/comments cleanup 2022-03-22 21:48:26 +03:00
Triang3l
ee8e71cea8 [D3D12] RT dump: Fix r# allocation 2022-03-22 21:41:44 +03:00
Triang3l
920704c71a [D3D12] RT transfer: Same front/back stencil ops 2022-03-22 21:39:06 +03:00
Triang3l
1259c9f7a2 [Vulkan] Pipeline barrier merging 2022-03-21 23:02:51 +03:00
Triang3l
acc4fd6846 [Vulkan] Rectangle list geometry shader 2022-03-21 22:53:19 +03:00
Triang3l
c47b874a4d Merge branch 'master' into vulkan 2022-03-21 20:57:02 +03:00
Joel Linn
986dcf4f65 [Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Triang3l
b41fb851c6 [Vulkan] Unsupported pipeline features assertion typo fix 2022-02-15 23:05:47 +03:00
Triang3l
e13c4ae90b Merge branch 'master' into vulkan 2022-02-15 23:02:43 +03:00
Triang3l
9e803ccf25 [D3D12] Pad kBlendOpMap with dummy values for all 3 bits 2022-02-15 23:02:26 +03:00
Triang3l
c75e0dd19e [Vulkan] Blend and depth/stencil state, small pipeline cleanup 2022-02-15 23:00:21 +03:00
Triang3l
09f6081b16 [Vulkan] Fix shader bytecode path in premake5.lua 2022-02-13 23:29:46 +03:00
Triang3l
b8c9d5bb8c Merge branch 'master' into vulkan 2022-02-13 23:25:39 +03:00
Triang3l
be5f7db3ef [D3D12] Fixed-function state cleanup 2022-02-13 21:50:00 +03:00
Triang3l
325ae443da [D3D12] Rename current_cached_pipeline_ to current_guest_pipeline_ 2022-02-13 21:21:49 +03:00
Triang3l
10ec47e1fe [GPU] Move common-face polygon offset to draw_util 2022-02-13 21:18:02 +03:00
Triang3l
8d07c79897 [GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization 2022-02-13 20:50:31 +03:00
Triang3l
0590346084 [Vulkan] Add Vulkan-Headers and VMA submodules 2022-02-13 20:08:08 +03:00
Triang3l
8ccb00d03d [SPIR-V] Store vfetch_full address in a variable 2022-02-07 23:00:23 +03:00
Triang3l
e447cf6ed8 Merge branch 'master' into vulkan 2022-02-07 22:22:43 +03:00