Commit Graph

21 Commits

Author SHA1 Message Date
Triang3l
40e335e2a9 [D3D12] Bindless textures/samplers 2020-06-19 23:52:33 +03:00
Triang3l
8a64861ec0 [DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring 2020-06-06 19:12:34 +03:00
Triang3l
aa73d652ba [DXBC] OpenGL snorm vfetch because why not 2020-05-24 19:25:35 +03:00
Triang3l
04ca28c902 [DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization 2020-05-23 19:04:42 +03:00
Triang3l
3879ff29b3 [DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags 2020-05-23 17:15:11 +03:00
Triang3l
a3b4c77fdb [GPU] Add texture_util::SwizzleSigns for later 2020-05-11 16:30:09 +03:00
Triang3l
b79ba69548 [DXBC] ALU vector ops to new codegen 2020-05-10 16:33:39 +03:00
Triang3l
1799585e92 [DXBC] Control flow to new DXBC code 2020-04-25 19:30:01 +03:00
Triang3l
58c104e0cc [DXBC] SRV binding enum 2020-04-15 23:53:37 +03:00
gibbed
5bf0b34445 C++17ification.
C++17ification!

- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
  std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
d18e63e6e2 [D3D12] Always write original shader source in DXBC if PIX is attached 2020-02-16 18:09:22 +03:00
Triang3l
84a8dc91e4 [D3D12] Filtering between array texture layers 2019-09-03 10:14:25 +03:00
Triang3l
4731ae026b [D3D12] 3D/stacked texture layer addressing 2019-08-19 23:24:58 +03:00
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
Triang3l
6672997108 [D3D12] ROV early Z and full rewrite, shader scalar optimizations 2019-07-11 09:31:58 +03:00
Triang3l
cb99afffcb [D3D12] Revert changing the sign of tfetch epsilon 2019-01-29 12:41:06 +03:00
Triang3l
0c8ce2af04 [D3D12] tfetch: change epsilon sign, add 0.5 to getWeights coords 2019-01-29 12:35:22 +03:00
Triang3l
ed09cac440 [D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes 2018-12-28 08:11:34 +03:00
Triang3l
e803ee84d5 [D3D12] Bind shared memory as UAV with memexport 2018-12-22 15:39:47 +03:00
Triang3l
645f450321 [D3D12] DXBC: Fix UAV and sampler operands 2018-12-22 14:26:18 +03:00
Triang3l
cbba86fcf0 [D3D12] Split DXBC shader translator into multiple files 2018-12-19 14:24:16 +03:00