Commit Graph

51 Commits

Author SHA1 Message Date
chss95cs@gmail.com
cb85fe401c Huge set of performance improvements, combined with an architecture specific build and clang-cl users have reported absurd gains over master for some gains, in the range 50%-90%
But for normal msvc builds i would put it at around 30-50%
Added per-xexmodule caching of information per instruction, can be used to remember what code needs compiling at start up
Record what guest addresses wrote mmio and backpropagate that to future runs, eliminating dependence on exception trapping. this makes many games like h3 actually tolerable to run under a debugger
fixed a number of errors where temporaries were being passed by reference/pointer
Can now be compiled with clang-cl 14.0.1, requires -Werror off though and some other solution/project changes.
Added macros wrapping compiler extensions like noinline, forceinline, __expect, and cold.
Removed the "global lock" in guest code completely. It does not properly emulate the behavior of mfmsrd/mtmsr and it seriously cripples amd cpus. Removing this yielded around a 3x speedup in Halo Reach for me.
Disabled the microprofiler for now. The microprofiler has a huge performance cost associated with it. Developers can re-enable it in the base/profiling header if they really need it
Disable the trace writer in release builds. despite just returning after checking if the file was open the trace functions were consuming about 0.60% cpu time total
Add IsValidReg, GetRegisterInfo is a huge (about 45k) branching function and using that to check if a register was valid consumed a significant chunk of time
Optimized RingBuffer::ReadAndSwap and RingBuffer::read_count. This gave us the largest overall boost in performance. The memcpies were unnecessary and one of them was always a no-op
Added simplification rules for multiplicative patterns like (x+x), (x<<1)+x
For the most frequently called win32 functions i added code to call their underlying NT implementations, which lets us skip a lot of MS code we don't care about/isnt relevant to our usecases
^this can be toggled off in the platform_win header
handle indirect call true with constant function pointer, was occurring in h3
lookup host format swizzle in denser array
by default, don't check if a gpu register is unknown, instead just check if its out of range. controlled by a cvar
^looking up whether its known or not took approx 0.3% cpu time
Changed some things in /cpu to make the project UNITYBUILD friendly
The timer thread was spinning way too much and consuming a ton of cpu, changed it to use a blocking wait instead
tagged some conditions as XE_UNLIKELY/LIKELY based on profiler feedback (will only affect clang builds)
Shifted around some code in CommandProcessor::WriteRegister based on how frequently it was executed
added support for docdecaduple precision floating point so that we can represent our performance gains numerically
tons of other stuff im probably forgetting
2022-08-13 12:59:00 -07:00
chss95cs@gmail.com
324a8eb818 A bunch of fixes for division logic:
"turns out theres a lot of quirks with the div instructions we havent been covering
if the denom is 0, we jump to the end and mov eax/rax to dst, which is correct because ppc raises no exceptions for divide by 0 unlike x86
except we don't initialize eax before that jump, so whatever garbage from the previous sequence that has been left in eax/rax is what the result of the instruction will be
and then in our constant folding, we don't do the same zero check in Value::Div, so if we constant folded the denom to 0 we will host crash
the ppc manual says the result for a division by 0 is undefined, but in reality it seems it is always 0
there are a few posts i saw from googling about it, and tests on my rgh gave me 0, but then another issue came up
and that is that we dont check for signed overflow in our division, so we raise an exception if guest code ever does (1<<signbit_pos) / -1
signed overflow in division also produces 0 on ppc
the last thing is that if src2 is constant we skip the 0 check for division
without checking if its nonzero
all weird, likely very rare edge cases, except for maybe the signed overflow division
chrispy — Today at 9:51 AM
oh yeah, and because the int members of constantvalue are all signed ints, we were actually doing signed division always with constant folding"

fixed an earlier mistake by me with the precision of fresx
made some optimization disableable

implemented vkpkx
fixed possible bugs with vsr/vsl constant folding
disabled the nice imul code for now, there was a bug with int64 version and i dont have time to check
started on multiplication/addition/subtraction/division identities
Removed optimized VSL implementation, it's going to have to be rewritten anyway
Added ppc_ctx_t to xboxkrnl shim for direct context access
started working on KeSaveFloatingPointState, re'ed most of it
Exposed some more state/functionality to the kernel for implementing lower level routines like the save/restore ones
Add cvar to re-enable incorrect mxcsr behavior if a user doesnt care and wants better cpu performance
Stubbed out more impossible sequences, replace mul_hi_i32 with a 64 bit multiply
2022-08-07 10:41:26 -07:00
chss95cs@gmail.com
968f656d96 Add separate VMX/fpu mxcsr
Add support for constant operands for most fpu instructions
Remove constant folding for most fpu cpde
half float
2022-07-31 08:56:36 -07:00
chss95cs@gmail.com
33a6cfc0a7 Add special cases to DOT_PRODUCT_3/4 that detect whether they're calculating lengthsquared
Add alternate path to DOT_PRODUCT_3/4 for use_fast_dot_product that skips all the status register stuff and just remaps inf to qnan
Add OPCODE_TO_SINGLE to replace the CONVERT_F32_F64 - CONVERT_F64_F32 sequence we used to emit with the idea that a backend could implement a more correct rounding behavior if possible on its arch
Remove some impossible sequences like MUL_HI_I8/I16, MUL_ADD_F32, DIV_V128. These instructions have no equivalent in PPC. Many other instructions are unused/dead code and should be removed to make the x64 backend a better reference for future ones
Add backend_flags to Instr. Basically, flags field that a backend can use for whatever it wants when generating code.
Add backend instr flag to x64 that tells it to not generate code for an instruction. this allows sequences to consume subsequent instructions
Generate actual x64 code for VSL instruction instead of using callnativesafe
Detect repeated COMPARE instructions w/ identical operands and reuse the results in FLAGS if so. this eliminates a ton of garbage compare/set instructions.
If a COMPARE instructions destination is stored to context with no intervening instruction and no additional uses besides the store, do setx [ctx address]
Detect prefetchw and use it in CACHE_CONTROL if prefetch for write is requested instead of doing prefetch to all cache levels
Fixed an accident in an earlier commit by me, VECTOR_DENORMFLUSH was not being emitted at all, so denormal inputs to MUL_ADD_V128 were not becoming zero and outputs from DOT_PRODUCT_X were not either. I believe this introduced a bug into RDR where a wagon wouldnt spawn? (https://discord.com/channels/308194948048486401/308207592482668545/1000443975817252874)
Compute fresx in double precision using RECIP_F64 and then round to single instead of doing (double)(1.0f / (float)value), matching original behavior better
Refactor some of ppc_emit_fpu, much of the InstrEmit function are identical except for whether they round to single or not
Added "tail emitters" to X64Emitter. These are callbacks that get invoked with their label and the X64Emitter after the epilog code. This allows us to move cold code out of the critical path and in the future place constant pools near functions
guest_to_host_thunk/host_to_guest_thunk now gets directly rel32 called, instead of doing a mov
Add X64BackendContext structure, represents data before the start of the PPCContext
Instead of doing branchless sequence, do a compare and jump to tail emitted code for address translation. This makes converting addresses a 3 uop affair in most cases.
Do qnan move for dot product in a tail emitter
Detect whether EFLAGS bits are independent variables for the current cpu (not really detecting it ehe, just checking if zen) and if so generate inc/dec for add/sub 1
Detect whether low 32 bits of membase are 0. If they are then we can use membasereg.cvt32() in place of immediate 0 in many places, particularly in stores
Detect LOAD MODIFY STORE pattern for context variables (currently only done for 64 bit ones) and turn them into modify [context ptr]. This is done for add, sub, and, or, xor, not, neg
Tail emit error handling for TRAP opcodes
Stub out unused trap opcodes like TRAP_TRUE_I32, TRAP_TRUE_I64, TRAP_TRUE_I16 (the call_true/return_true opcodes for these types are also probably unused)
Remove BackpropTruncations. It was poorly written and causes crashes on the game Viva pinata (https://discord.com/channels/308194948048486401/701111856600711208/1000249460451983420)
2022-07-23 12:10:07 -07:00
chss95cs@gmail.com
6a612b4d34 remove useless tag field from hir::Value
pack local_slot and constant in hir::Value
Instead of loading membase at the start of every function, just load it in HostToGuestThunk
vzeroupper in GuestToHostThunk before calling host function, and in HostToGuestThunk after calling function to prevent AVX dirty state slowdowns. In the future, check if CPU implements AVX as 128x2 and skip if so (https://john-h-k.github.io/VexTransitionPenalties.html)
Remove useless save/restore of ctx pointer, nothing modifies it and it prevents cpus from doing cross-function memory renaming (https://www.agner.org/forum/viewtopic.php?t=41). Could not remove the space on stack because of alignment issues, instead turned it into GUEST_SCRATCH64 which is a temporary that sequences may use
Reorder OpcodeInfo so that name is at offset 0, remove name and add GetOpcodeName function (name is only used for debug code, we are seperating frequently accessed data and rarely accessed data)
Add VECTOR_DENORMFLUSH opcode for handling output to DOT_PRODUCT and other opcodes that implicitly force denormal inputs/outputs to zero, will eventually use for implementing NJM
Rewrite sequences for LOAD_VECTOR_SHL/SHR. The mask with 0xf in it was pointless as all InstrEmit_ functions that create the load shift instructions do that in HIR. The tables are only used for nonzero constant inputs now, which are probably pretty rare. Instead of doing a shift and lookup, a base value is used for both in the constant table and adding/subtracting of the input is done
Reuse result of LoadVectorShl/Shr in InstrEmit_stvlx_, InstrEmit_stvrx_. We were previously calculating it twice which was contributing to the final sequences' fatness. Use OPCODE_SELECT instead of the sequence of or, andnot, and that it was using for merging
Add the proper unconditional denormal input flushing behavior to vfmadd, add it also to vfmsub (making the assumption it has the same behavior)
Remove constant propagation for DOT_PRODUCT_3/4
DOT_PRODUCT_3/4 now returns a vector with all four elements set to the result. (what we were doing before, truncating to float32 and then splatting didnt make any sense)
Add much more correct versions of DOT_PRODUCT_3/4, matching the Xb360's  to 1 bit. Still needs work to be a perfect emulation.
Add constant folding for OPCODE_SELECT, OPCODE_INSERT, OPCODE_PERMUTE, OPCODE_SWIZZLE
Remove constant folding for DOT_PRODUCT
Removed the multibyte nop code I committed earlier, it doesnt help us much because nops are only used for debug stuff and its ugly and wouldnt survive in a pr to main
Check for AVX512BMI, use vpermb to shuffle if supported
2022-07-16 10:25:04 -07:00
Triang3l
d51fafd07c [Base] Linux Arm64 exception handler 2022-07-05 20:46:49 +03:00
Wunkolo
fba23e3e75 [x64] Add kX64EmitGFNI emitter feature-flag
This determines support for the `gf2p8affineqb` instruction. Even though `GFNI` is typically found with AVX512-enabled chips, it _is_ possible for there to be a chip with `GFNI` but does not support `AVX` or `AVX2` of any sort. An example of this is Tremont(Lakefield) chips as well as Jasper Lake.

13df339fe7/GenuineIntel/GenuineIntel00806A1_Lakefield_LC_InstLatX64.txt (L1297-L1299)

13df339fe7/GenuineIntel/GenuineIntel00906C0_JasperLake_InstLatX64.txt (L1252-L1254)
2022-01-13 15:32:55 -06:00
Wunkolo
233ed107fe [CPU] Remove use_haswell_instructions in favor of x64_extension_mask
Rather than having a single bool to conditionally detect haswell-level
instruction features. The granularity is increased with a new
`x64_extension_mask` where individual features within the x64 backend
can be turned on or off in a bit-mask manner. Since we have an ARM
backend on the horizon, I've added this to the new `x64`
configuration-group rather than `CPU`. This new pattern will hopefully
allow for testing to be more targetted to certain processor features and
allows the user to determine if they want certain features to be enabled
or disabled(such as avoiding BMI2 on certain AMD processors due to
pdep/pext being incredibly slow). The default configuration is to detect
and utilize all available features.
2022-01-11 03:57:32 -06:00
Joel Linn
fa7f292432 [CPU] ResolveFunction() Fix declaration mismatch 2021-06-02 22:28:43 -05:00
gibbed
814728ebbe [x64] Space r/xmm regs in thunk emitter. 2020-04-13 12:57:14 -05:00
Prism Tutaj
1cce25d5e7 [CPU] Change thunk layout and fix Linux thunk misalignment 2020-02-05 09:49:29 -06:00
gibbed
24321dbcd9 [x64] Fix up offset of stack alloc in prolog for unwind info.
- [x64] Track offset of stack alloc in prolog within emitted functions.
- [x64] Don't use hardcoded offset of stack alloc in prolog in generated
  unwind info.
2019-08-23 06:12:22 -05:00
gibbed
0dc4a13db3 [x64] Fix up unwind info for emitted functions.
- [x64] Track size of code within emitted functions (prolog, body, epilog).
- [x64] Don't use hardcoded prolog size in generated unwind info.
- [x64] Update URLs to MSDN documentation on UNWIND_INFO/UNWIND_CODE.
2019-08-23 06:12:22 -05:00
gibbed
b2f62b1982 Clean up cvars (rename, recategorize). 2019-08-03 23:46:03 -05:00
Jonathan Goyvaerts
c1af632562 Replace all gflag implementations with cvar implementations 2019-08-03 02:34:07 +02:00
Margen67
aea0d8d6b3 [third_party] Update capstone to latest stable 2019-06-24 23:15:28 -07:00
gibbed
593a871c84 [x64] Use vmovaps instead of movaps in emitted function prolog/epilog. 2019-04-18 09:36:06 -05:00
Dr. Chat
b3d509eb01 [x64] Swap to using anchor variables instead of dummy function calls 2018-11-23 18:02:04 -06:00
Dr. Chat
384ec98a42 [x64] Allow the JIT to use volatile registers 2018-11-23 18:02:04 -06:00
Dr. Chat
b57bb74965 [x64] Change the parameters to host_to_guest_thunk
Shuffle some code around in x64_backend.cc
Add GetNativeParam to avoid hardcoding parameters
2018-11-23 18:02:04 -06:00
Margen67
896ac4a682 Update documentation.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Dr. Chat
198cc9b9b9 [CPU] Print a message and crash if the CPU does not support AVX. 2018-05-03 22:12:36 -05:00
DrChat
d43e2c7ff8 xenia-cpu-ppc-tests is now building on linux 2017-02-10 23:54:10 -06:00
Dr. Chat
803f0be049 Linux header fixes 2017-02-05 22:45:01 -06:00
Dr. Chat
52c75c8dbc x64 backend: Pass guest return address as first argument to guest functions. 2016-08-26 13:46:21 -05:00
Dr. Chat
7683069f6c Set context/membase registers to rsi/rdi respectively.
Use offsetof for the backend thunks.
2016-08-26 11:00:42 -05:00
Dr. Chat
5f4416ee2f x64 backend: Save nonvolatile XMM registers on host -> guest transitions
Define the context and membase registers in the x64 emitter.
2016-08-22 14:55:16 -05:00
Dr. Chat
e3fdb08ad7 x64 JIT: Allocate constant data outside of the guest heap. 2016-08-18 18:26:55 -05:00
Ben Vanik
6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Dr. Chat
1442f50058 X64Backend: Take a reference of the pair rather than a copy (and formatting) 2015-12-29 13:09:40 -08:00
Dr. Chat
67a45203e3 Uninstall the X64 backend exception callback on exit. 2015-12-29 12:35:56 -08:00
Dr. Chat
41d5b41523 Automatically install any CPU breakpoints in any newly-defined functions if necessary. 2015-12-29 12:32:01 -08:00
Dr. Chat
d09e3b7953 Fix incorrect backend breakpoints implementation 2015-12-29 12:32:00 -08:00
Dr. Chat
e383e2f101 Processor breakpoint support 2015-12-29 12:28:56 -08:00
Ben Vanik
a668556d7f Fixing Windows build. 2015-08-18 14:45:49 -07:00
Ben Vanik
8b0d4fb51c Linux tweaks. 2015-08-18 14:18:00 -07:00
Ben Vanik
5e08889d93 More style cleanup. 2015-08-06 20:17:01 -07:00
Ben Vanik
eaa1a8ee3a Refactoring SymbolInfo/FunctionInfo/Function into Symbol/Function. 2015-08-05 21:50:02 -07:00
Ben Vanik
e657276996 Mostly working stack walking (besides issue #372). 2015-07-29 00:15:52 -07:00
Ben Vanik
352bae30cb Removing win32 code from X64CodeCache.
Fixes #349.
2015-07-19 10:33:00 -07:00
Ben Vanik
dec0d12cc9 Replacing includes of windows headers with base/platform.h. 2015-07-01 09:02:04 -07:00
Ben Vanik
3745746fcc Shuffling around thunk emitter.
Progress on #291.
2015-06-28 12:01:45 -07:00
Ben Vanik
5f33087a12 Adding mmap for code cache and exposing cache properties. 2015-06-16 20:13:39 -07:00
Ben Vanik
c34db170f5 Adding fallback for pre-MOVBE-supporting processors. 2015-06-16 20:06:50 -07:00
Ben Vanik
0ffd8bbedd Place all XMM constants in memory so we can avoid clobbering rax. 2015-06-15 18:59:27 -07:00
Ben Vanik
fc4727c339 Changing calls/jmps to use the indirection table. Most games seem faster. 2015-05-21 00:12:28 -07:00
Ben Vanik
5e5eb47789 Rewriting code cache to put everything at fixed addresses. 2015-05-20 19:23:46 -07:00
Ben Vanik
ade5388728 bool-ifying xe::cpu 2015-05-05 18:52:54 -07:00
Ben Vanik
78921c1a7e Merging Runtime into Processor. 2015-05-03 22:28:25 -07:00
Ben Vanik
9281d62106 Moving cpu/runtime/ to cpu/. 2015-03-24 08:25:58 -07:00