Triang3l
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4b9f63cdf1
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[GPU] Shader::HostVertexShaderType enum for domain shader types
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2020-04-06 00:03:23 +03:00 |
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Triang3l
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e82d05c687
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[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
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2020-04-05 17:22:49 +03:00 |
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Triang3l
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cde092ece1
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[D3D12] Persistent shader and PSO storage
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2020-03-21 19:22:19 +03:00 |
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Triang3l
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1336316139
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[D3D12] Vertex kill and multipass vertex exports
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2020-02-20 08:56:16 +03:00 |
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Triang3l
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d18e63e6e2
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[D3D12] Always write original shader source in DXBC if PIX is attached
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2020-02-16 18:09:22 +03:00 |
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Triang3l
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c43ccc073d
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[D3D12] Submit command lists on primary buffer end
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2019-12-04 21:42:26 +03:00 |
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Triang3l
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6e5a0ebf7b
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[D3D12] CP: Separate guest frame and non-frame submissions
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2019-10-28 22:00:59 +03:00 |
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Triang3l
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a9ed73bdd1
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[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
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2019-10-20 19:40:37 +03:00 |
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Triang3l
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f83269cf8c
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[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
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2019-10-19 23:32:38 +03:00 |
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Triang3l
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352f12f92e
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
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Triang3l
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7a88789ebd
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[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
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2019-07-14 23:49:30 +03:00 |
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Triang3l
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4825e69fda
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[D3D12] Cleanup primitive types and front/back facing
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2019-07-13 22:25:03 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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8f51855c8f
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Revert "[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately"
This reverts commit 25cc189e99.
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2019-04-12 20:04:50 +03:00 |
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Triang3l
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25cc189e99
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[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately
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2019-04-12 19:13:03 +03:00 |
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Triang3l
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9dd62c1e15
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[D3D12] Alpha to coverage (w/o dithering) with RTV, tiny AtoC fixes
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2019-01-21 23:41:47 +03:00 |
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Triang3l
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cf3ce4f98b
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[D3D12] Unhardcode forgotten pipeline creation thread count
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2019-01-15 21:04:17 +03:00 |
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Triang3l
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ef523823d5
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[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
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2019-01-11 17:07:33 +03:00 |
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Triang3l
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d7ed044be1
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[D3D12] Don't cull points and rectangles
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2019-01-09 16:25:03 +03:00 |
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Triang3l
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aabe6dec9c
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[D3D12] Fix log level of pipeline creation messages
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2019-01-08 14:14:14 +03:00 |
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Triang3l
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1523a1f662
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[D3D12] Use 3/4 of logical cores for pipeline creation, cleanup pipeline log messages
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2019-01-04 14:30:26 +03:00 |
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Triang3l
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890228b6f3
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[D3D12] Prototype multithreaded PSO creation
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2019-01-04 00:30:11 +03:00 |
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Triang3l
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a97fc28ee2
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[D3D12] Use multimap for pipelines
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2019-01-01 23:13:26 +03:00 |
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Triang3l
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1cea4062c0
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[D3D12] Rewrite pipeline cache for compact storage of pipeline descriptions
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2019-01-01 22:20:50 +03:00 |
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Triang3l
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317e5c3ce2
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[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
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2018-12-30 15:09:58 +03:00 |
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Triang3l
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87d663d7e0
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[D3D12] Disable adaptive tessellation temporarily because of cracks
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2018-12-29 21:12:21 +03:00 |
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Triang3l
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928e46c8b2
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[D3D12] Adaptive tessellation of triangle patches
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2018-12-29 20:53:41 +03:00 |
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Triang3l
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cbfc00f80e
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[D3D12] Debug option to display tessellation as wireframe
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2018-12-28 14:37:39 +03:00 |
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Triang3l
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c84511a5f1
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[GPU/D3D12] Update tessellation enums
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2018-12-19 18:23:54 +03:00 |
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Triang3l
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574f85cc15
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[D3D12] Refactoring: DXBC -> Dxbc
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2018-12-14 13:25:07 +03:00 |
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Triang3l
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2b646ff425
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[D3D12] Fake per-edge tessellation with continuous
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2018-12-12 22:12:32 +03:00 |
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Triang3l
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bb53d722f9
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[D3D12] Don't use switch in shaders on Intel, log GPU name
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2018-12-03 16:31:49 +03:00 |
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Triang3l
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9a58841219
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[D3D12] ROV: Use MSAA instead of SSAA
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2018-11-25 16:37:38 +03:00 |
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Triang3l
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14b623465c
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[D3D12] ROV: ForcedSampleCount=1 for safety
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2018-11-21 20:53:11 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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2d56c9ae30
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[D3D12] ROV: Empty pixel shader for depth-only drawing
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2018-10-16 14:02:43 +03:00 |
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Triang3l
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67e5cb8681
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[D3D12] ROV: Disable RTs when using ROV
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2018-10-10 16:37:35 +03:00 |
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Triang3l
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6d2e74325c
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[D3D12] ROV: Check if supported
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2018-10-10 14:30:29 +03:00 |
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Triang3l
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64209748e3
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[D3D12] Better polygon offset scale
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2018-09-29 12:01:09 +03:00 |
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Triang3l
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ea7d9e9060
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[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
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2018-09-26 20:46:24 +03:00 |
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Triang3l
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9daea21edc
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[D3D12] Don't use _COLOR blend modes for alpha
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2018-09-19 22:54:35 +03:00 |
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Triang3l
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ed66694319
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[D3D12] Slightly better logging
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2018-09-19 16:50:13 +03:00 |
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Triang3l
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79b745527c
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[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
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2018-09-16 21:48:23 +03:00 |
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Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
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Triang3l
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5f0df6d1fa
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[D3D12] Pipeline debug name, DXBC norm16 vertex fix
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2018-09-16 15:57:22 +03:00 |
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Triang3l
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d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
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4268466383
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[D3D12] DXBC texture bindings (but no samplers and fetch)
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2018-09-09 23:33:08 +03:00 |
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Triang3l
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8268825f3b
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[D3D12] Switch to DXBC shader translator (currently unusable)
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2018-08-30 20:42:22 +03:00 |
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Triang3l
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6d48b856b9
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[D3D12] Point sprites and color exponent bias
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2018-08-27 12:36:09 +03:00 |
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Triang3l
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592873cf9f
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[D3D12] Quad list geometry shader
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2018-08-26 19:51:20 +03:00 |
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