Triang3l
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85677af156
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[D3D12] Translate shaders before updating render targets so color mask is valid
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2018-08-26 17:45:23 +03:00 |
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Triang3l
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e819a41300
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[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
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2018-08-26 16:45:21 +03:00 |
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Triang3l
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bb518407a2
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[D3D12] Disable blending if it's 1*S+0*D
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2018-08-16 14:16:56 +03:00 |
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Triang3l
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7ced7c932c
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[D3D12] Fix a typo in a blending register name
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2018-08-16 14:02:53 +03:00 |
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Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
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Triang3l
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ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
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Triang3l
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952bb91c3f
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[D3D12] Render target binding
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2018-08-10 18:06:21 +03:00 |
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Triang3l
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46dc640209
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[D3D12] Ignore draws not writing to depth and fix a typo
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2018-08-07 22:59:18 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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Triang3l
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6d2441a9ee
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[D3D12] Remove context_ from PipelineCache
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2018-08-01 18:41:07 +03:00 |
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Triang3l
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2b482352d0
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[D3D12] Don't crash if failed to compile a shader
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2018-08-01 14:02:32 +03:00 |
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Triang3l
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e0eede73b9
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[D3D12] Constant buffer binding
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2018-07-30 15:59:43 +03:00 |
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Triang3l
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84e7ae16e7
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[D3D12] Enable independent blending
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2018-07-29 17:30:08 +03:00 |
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Triang3l
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2d59231993
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[D3D12] Pipeline cache and command processor formatting
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2018-07-29 00:57:25 +03:00 |
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Triang3l
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ae7ff58f81
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[D3D12] Pipeline cache
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2018-07-28 16:30:47 +03:00 |
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Triang3l
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c0ff73a588
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[D3D12] Build and code format fixes
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2018-07-24 15:14:16 +03:00 |
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Triang3l
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87aecfa1b8
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[D3D12] Shaders (not all compiling yet)
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2018-07-24 14:57:21 +03:00 |
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