Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
b84239d507
[GPU] xenos.h: max texture size, interpolators
2020-07-11 18:56:56 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
Triang3l
39490f3c3a
[GPU] Centroid interpolation usage comment
2020-07-09 12:22:45 +03:00
Triang3l
1547b9df41
[D3D12] Interpolation at centroid
2020-07-08 23:20:36 +03:00
Triang3l
8a64861ec0
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
2020-06-06 19:12:34 +03:00
Joel Linn
68dd818029
[GPU] Add workaround for occlusion queries.
2020-06-01 22:40:55 -05:00
Triang3l
aa73d652ba
[DXBC] OpenGL snorm vfetch because why not
2020-05-24 19:25:35 +03:00
Triang3l
3879ff29b3
[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
2020-05-23 17:15:11 +03:00
Triang3l
581646cff2
[GPU] Lint xe_gpu_texture_fetch_t
2020-05-17 01:38:15 +03:00
Triang3l
0d14ae01bb
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
2020-05-11 22:40:52 +03:00
Triang3l
a3b4c77fdb
[GPU] Add texture_util::SwizzleSigns for later
2020-05-11 16:30:09 +03:00
Triang3l
c4f47039eb
[GPU] Fix a typo in the tessellation patch types comment
2020-04-06 00:08:05 +03:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
90b772a330
[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
2020-02-24 23:27:25 +03:00
Triang3l
1336316139
[D3D12] Vertex kill and multipass vertex exports
2020-02-20 08:56:16 +03:00
Triang3l
47eee5e1c3
[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
2020-02-18 23:31:48 +03:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Triang3l
a9ed73bdd1
[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
2019-10-19 23:32:38 +03:00
Triang3l
1cc06ea3e7
[GPU] VGT major mode info, swap IsPrimitiveTwoFaced arguments
2019-07-13 22:18:06 +03:00
Triang3l
244f5d4f1c
[GPU] xenos.h: Add IsPrimitiveTwoFaced
2019-07-13 15:30:14 +03:00
Triang3l
54b211ed18
[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
2018-12-29 14:54:01 +03:00
Triang3l
af96b68398
[GPU] Copy SurfaceNumFormat comment from D3D12 branch
2018-12-29 14:18:10 +03:00
Triang3l
486a5725e3
[GPU] xenos.h: tessellation, memexport constant
2018-12-19 22:50:43 +03:00
Margen67
896ac4a682
Update documentation.
...
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Triang3l
2b03a9e095
[GPU] Synchronize GPU frontend with the D3D12 branch
2018-10-22 23:28:52 +03:00
Justin Moore
91c53f975e
Merge pull request #1209 from Triang3l/all_format_info
...
[GPU] Add info about unknown texture formats
2018-09-07 17:08:07 -05:00
Triang3l
1a4fc3bde2
[GPU] Add texture signedness enumeration
...
For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
2018-08-19 15:25:20 +03:00
Triang3l
d75a372780
[GPU] Add info about unknown texture formats
2018-08-05 14:02:58 +03:00
gibbed
e89a31006f
- [GPU] Rename TextureMemoryUsage to TextureExtent (and relevant functions/etc).
...
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
2018-05-31 19:41:33 -05:00
gibbed
981590bc98
[Vulkan] Don't break k_2_10_10_10.
2018-05-19 16:37:05 -05:00
DrChat
9653c0bafc
[GPU] Allow dynamic building of GPU packets
2018-04-03 19:08:30 -05:00
Dr. Chat
6ab4bac542
Xenos: Fill in some of the unknown primitive types.
2017-06-10 20:09:03 -05:00
Dr. Chat
284aa14a67
Update a few Xenos enums/structs
2017-03-12 01:05:34 -06:00
Dr. Chat
76f6aa7c90
Xenos: Add a few bitfield registers to registers.h
2017-02-22 16:17:03 -06:00
Dr. Chat
fbedb915b6
Move definition of XEPACKEDSTRUCT to platform.h
2016-08-22 17:23:50 -05:00
Dr. Chat
38b94dd9e2
Add in Xenos events
2016-03-17 21:58:23 -05:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
...
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
d2f7cc1602
Reworking translator code to be pretty sexy.
2015-11-29 16:55:42 -08:00
Ben Vanik
bea8870700
Shuffling old-style ucode.h under gl4.
2015-11-28 16:10:27 -08:00
Ben Vanik
2785124d1d
Cleanup.
2015-06-26 07:56:06 -07:00
raven02
d7dfb681aa
gl4: implement texture max anisotropy
2015-06-25 00:13:49 -07:00
Ben Vanik
fb1f4906d9
xb format --all (we are now format clean). Buildbot will yell at you.
2015-06-22 22:26:51 -07:00
Ben Vanik
58324352ae
Stubbed color format.
2015-06-06 22:57:15 -07:00
gibbed
c467024ec8
Packet building helpers.
2015-06-03 10:36:37 -05:00
Ben Vanik
e3220f7ae6
Code cleanup: moving poly/ into xenia/base/
2015-05-02 03:42:51 -07:00
Ben Vanik
30f7effa73
Code cleanup: removing common.h
2015-05-02 01:25:59 -07:00
Ben Vanik
727ffaa122
Various fixes and utilties.
2015-05-02 00:26:03 -07:00
Ben Vanik
8cfcea2309
32_32_F render target format.
2015-03-22 15:30:18 -07:00