Commit Graph

67 Commits

Author SHA1 Message Date
Ben Vanik
6b7b57cecf Super basic vertex buffer display in trace viewer. 2015-03-20 21:54:52 -07:00
Ben Vanik
22246cccb5 Whoops - my arbitrarily picked GPU command # collided -_- 2015-03-20 16:37:04 -07:00
Ben Vanik
341a493bf9 Discovered new GPU opcode for constant setting. 2015-03-15 12:26:40 -07:00
Ben Vanik
b19c98fd9a Fixing small textures. This was painful.
Fixes #173.
2015-03-05 22:22:34 -08:00
Ben Vanik
130c11a2ca GPU recording (--trace_gpu=file) and playback (gpu-trace-viewer file). 2015-02-20 07:47:06 -08:00
Ben Vanik
de5bad5fb2 Removing weird GPU masking. Fixes a lot of bad shader loads. 2015-02-13 10:14:28 -08:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
2bc951cd1e Stub for screen extent write event. 2015-01-09 00:26:40 -08:00
Ben Vanik
76c41edfd6 Thread names. 2015-01-03 03:42:27 -08:00
Ben Vanik
8a70316275 Tweaking. 2014-12-31 19:27:02 -08:00
Ben Vanik
dfc260b86e Textures and such. 2014-12-31 19:27:01 -08:00
Ben Vanik
58cff84550 Copying over the shader translator - generating d3d shaders now. 2014-12-31 19:27:00 -08:00
Ben Vanik
14ee211ea9 Experimenting with vertex pipeline. 2014-12-31 19:26:59 -08:00
Ben Vanik
9c6be1edba Deciphering copy packets. 2014-12-31 19:26:57 -08:00
Ben Vanik
3dffc72e59 Basic render target/framebuffer setup. 2014-12-31 19:26:56 -08:00
Ben Vanik
e8de42d9ea Copying in generic shader code. 2014-12-31 19:26:56 -08:00
Ben Vanik
577ab0a4f1 Main window, empty GPU files. 2014-12-31 19:26:53 -08:00