Triang3l
|
5d6fe38e6f
|
[DXBC] Vertex shader prologue and gamma to new DXBC code
|
2020-04-05 13:13:55 +03:00 |
|
Triang3l
|
05f6b444a0
|
[DXBC] Move memexport to the new DXBC code and make it more straightforward
|
2020-03-29 19:09:58 +03:00 |
|
Triang3l
|
316f996d50
|
[DXBC] D3D11.3 Functional Specification lies
|
2020-03-27 21:31:00 +03:00 |
|
Triang3l
|
a4ffcd5175
|
[D3D12] Update DXBC contribution notes
|
2020-03-23 00:13:54 +03:00 |
|
Triang3l
|
1336316139
|
[D3D12] Vertex kill and multipass vertex exports
|
2020-02-20 08:56:16 +03:00 |
|
Triang3l
|
d18e63e6e2
|
[D3D12] Always write original shader source in DXBC if PIX is attached
|
2020-02-16 18:09:22 +03:00 |
|
Triang3l
|
b59ae30ec3
|
[D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments
|
2020-02-13 08:31:01 +03:00 |
|
Triang3l
|
014d03193e
|
[D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code
|
2020-02-10 23:50:26 +03:00 |
|
Triang3l
|
85fb028faa
|
[D3D12] Cleaner DXBC emission code, port ROV prologue to it
|
2020-02-07 09:42:43 +03:00 |
|
Triang3l
|
211e30d791
|
[GPU] Remove repeated word in a comment
|
2020-02-02 21:07:51 +03:00 |
|
Triang3l
|
4061445087
|
[GPU] Remove unused kConstantInt/Bool shader operands
|
2020-02-02 21:05:00 +03:00 |
|
Triang3l
|
f83269cf8c
|
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
|
2019-10-19 23:32:38 +03:00 |
|
Triang3l
|
352f12f92e
|
[D3D12] Switch from gflags to cvars
|
2019-08-03 16:53:23 +03:00 |
|
Triang3l
|
7a88789ebd
|
[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
|
2019-07-14 23:49:30 +03:00 |
|
Triang3l
|
4825e69fda
|
[D3D12] Cleanup primitive types and front/back facing
|
2019-07-13 22:25:03 +03:00 |
|
Triang3l
|
6672997108
|
[D3D12] ROV early Z and full rewrite, shader scalar optimizations
|
2019-07-11 09:31:58 +03:00 |
|
Triang3l
|
66a9c9d812
|
[GPU] Store ALU result after both vector and scalar instructions
|
2019-04-20 20:30:01 +03:00 |
|
Triang3l
|
5e30f3a947
|
[D3D12] User clip planes and constant/signature refactoring
|
2019-04-10 16:37:06 +03:00 |
|
Triang3l
|
9dd62c1e15
|
[D3D12] Alpha to coverage (w/o dithering) with RTV, tiny AtoC fixes
|
2019-01-21 23:41:47 +03:00 |
|
Triang3l
|
0a9feb5eca
|
[D3D12] ROV: Alpha to coverage (without dithering)
|
2019-01-21 21:28:26 +03:00 |
|
Triang3l
|
a1a1110784
|
[D3D12] Non-indexed line loops
|
2019-01-15 14:19:59 +03:00 |
|
Triang3l
|
17dfd84f71
|
[D3D12] Free two alphatest-related system constant dwords
|
2019-01-15 12:58:36 +03:00 |
|
Triang3l
|
ef523823d5
|
[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
|
2019-01-11 17:07:33 +03:00 |
|
Triang3l
|
928e46c8b2
|
[D3D12] Adaptive tessellation of triangle patches
|
2018-12-29 20:53:41 +03:00 |
|
Triang3l
|
ed09cac440
|
[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
|
2018-12-28 08:11:34 +03:00 |
|
Triang3l
|
ec7667ce1b
|
[D3D12] Broken memexport shader code
|
2018-12-27 20:43:17 +03:00 |
|
Triang3l
|
bd9aae016f
|
[D3D12] DXBC: eA and eM registers
|
2018-12-22 19:51:12 +03:00 |
|
Triang3l
|
e803ee84d5
|
[D3D12] Bind shared memory as UAV with memexport
|
2018-12-22 15:39:47 +03:00 |
|
Triang3l
|
645f450321
|
[D3D12] DXBC: Fix UAV and sampler operands
|
2018-12-22 14:26:18 +03:00 |
|
Triang3l
|
0aeff797e5
|
[D3D12] DXBC: Allocate multiple registers with PushSystemTemp
|
2018-12-21 22:54:26 +03:00 |
|
Triang3l
|
cbba86fcf0
|
[D3D12] Split DXBC shader translator into multiple files
|
2018-12-19 14:24:16 +03:00 |
|
Triang3l
|
2de0e26606
|
[D3D12] DXBC: Remove ugly useless indexable temp fallback
|
2018-12-16 13:03:03 +03:00 |
|
Triang3l
|
574f85cc15
|
[D3D12] Refactoring: DXBC -> Dxbc
|
2018-12-14 13:25:07 +03:00 |
|
Triang3l
|
2b646ff425
|
[D3D12] Fake per-edge tessellation with continuous
|
2018-12-12 22:12:32 +03:00 |
|
Triang3l
|
9427667a27
|
[D3D12] Experimental 2x resolution scale
|
2018-12-06 10:38:13 +03:00 |
|
Triang3l
|
bb53d722f9
|
[D3D12] Don't use switch in shaders on Intel, log GPU name
|
2018-12-03 16:31:49 +03:00 |
|
Triang3l
|
9a58841219
|
[D3D12] ROV: Use MSAA instead of SSAA
|
2018-11-25 16:37:38 +03:00 |
|
Triang3l
|
6a8a080703
|
[D3D12] DXBC: Source map comment output
|
2018-11-10 19:01:05 +03:00 |
|
Triang3l
|
de141e0ee3
|
[D3D12] DXBC: Rewrite conditional execution
|
2018-10-30 21:31:59 +03:00 |
|
Triang3l
|
b81bb4d68c
|
[D3D12] Code cleanup
|
2018-10-23 16:42:53 +03:00 |
|
Triang3l
|
729406dee2
|
[D3D12] ROV: Blend in linear color space
|
2018-10-22 15:54:41 +03:00 |
|
Triang3l
|
6b09c02c42
|
[D3D12] ROV: Alpha saturate blending factor
|
2018-10-22 07:45:59 +03:00 |
|
Triang3l
|
24bf39e942
|
[D3D12] ROV: Don't clamp during blending for floats
|
2018-10-21 13:44:35 +03:00 |
|
Triang3l
|
24ebe6b1a7
|
[D3D12] ROV: Non-IEEE multiplication in blending
|
2018-10-20 17:58:02 +03:00 |
|
Triang3l
|
c1e78f6953
|
[D3D12] ROV: Broken stencil test
|
2018-10-19 11:33:50 +03:00 |
|
Triang3l
|
ea2864d21e
|
[D3D12] ROV: Stencil constant declarations
|
2018-10-18 23:02:25 +03:00 |
|
Triang3l
|
f48ea20880
|
[D3D12] ROV: Track which RTs and components have been actually written
|
2018-10-18 14:54:33 +03:00 |
|
Triang3l
|
1c6d753e55
|
[D3D12] ROV: Depth test refactoring
|
2018-10-17 15:23:58 +03:00 |
|
Triang3l
|
37fe120fe0
|
[D3D12] ROV: Write mask, write in ascending RT number order
|
2018-10-16 20:50:01 +03:00 |
|
Triang3l
|
5f2c4500d6
|
[D3D12] ROV: Clamp values participating in blending
|
2018-10-16 15:02:08 +03:00 |
|