The domain shader reads the patch index from the hull shader output instead of gl_PrimitiveID, which bypassed the endian swap, offset, wrap and clamp already applied upstream.
The tessellator winds clockwise now. Clip space Y is not flipped on Vulkan, so counterclockwise winding inverted the facing and guest backface culling removed whole surfaces.
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
This is a combination of three different Edge commits.
Guest page access is resolved with system page granularity so that anything deciding on protection now takes permissive access of every guest page a system page covers, which matters when the host is larger than the guest.
Access violations: Write faults on pages with no watch armed are only reported handled if guest mapping allows the write.
Invalidation of unwatched ranges when made writable or freed: Decommit, Release and Protect-to-writable (including write-combine) raise invalidation callbacks even with no watch armed.
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
GetOrCreate reads entry->status while holding the global critical region,
but ResolveFunction published compile results by writing entry->function,
end_address and status directly, with no lock held. Nothing establishes a
happens-before edge between the two, so a thread that observes
STATUS_READY can still read a stale entry->function -- which it does
unlocked, right after GetOrCreate returns.
Benign on x86's TSO in practice; reachable on AArch64.
Add MarkReady/MarkFailed, which publish under that same lock, and route
Processor through them.
ThreadSanitizer against the real EntryTable: 2 data races before, 0 after.
The race is undefined behaviour by definition; no torn pointer was
actually observed in those runs.
Both of these have been around long enough to be probably prove safe and correct.
As a reminder, color resolves only take the full shader path if the destination number format matches EDRAM encoding && full 8_8_8_8_GAMMA resolves always decode PWL to linear before MSAA sample averaging.
Keeping decode_pwl_gamma bit for testing, but it's probably superfluous.
- Stub MicDeviceRequest
- Games:
- Rock Band 2 now exits game instead of being stuck on boot when mic set to false
- Guitar Hero World Tour now properly responds when you tell it mic is connected
Treat k_8 + LOW_BLUE as alpha selection. 5451080D uses this to resolve its opacity plane, and 4D530808 does the same for a fog lighting pass. Their blue channels are black, so treating LOW_BLUE as an R/B exchange drops data.
Informed by XGCopySurface decompilation, which combines source and inverse dest swizzle, plus notcing how L8 and A8 share the same texture format.
Fixed integer fetches are updated to look widths up through the guest swizzle, so every output channel is scaled by the width it came from.
Previously, host swizzle was being walked, and it was causing some 6 bit channels to be scaled as 5 bits and vice versa.
Co-authored-by: philtimmes <5494151+philtimmes@users.noreply.github.com>
For now, this adds a depth clamp override to both backends that's kept disabled by default.
494707EE needs this for its setup draws that feed its lighting passes. It could be that guest clipping / host near and flare Z planes aren't cleanly interchangeable at the edge of the clip volume.
The fetch constant carries independent signed exponent biases in [-16, 15] for the horizontal and vertical LOD gradients. Scale the H and V gradients by exp2(lod + bias_h) and exp2(lod + bias_v) respectively in the computed LOD sample path. getCompTexLOD keeps returning the raw queried LOD, treating the adjustment like the fetch-constant LOD bias, which is also not folded into it. Zero, the common case, is a no-op.
On the cube implicit-LOD path, where no explicit gradients exist to scale, the greater of the two biases is added to the LOD bias instead - exact when both are equal, erring towards a blurrier mip otherwise.
Co-Authored-By: Herman S. <429230+has207@users.noreply.github.com>
A non-zero value in bits 0:30 of the kill flag kills the vertex, tested on the integer bits rather than as a float comparison so denormal flushing can't affect the result, matching the DXBC translator. With PA_CL_CLIP_CNTL::vtx_kill_or, the position W is set to NaN, killing the whole primitive if any of its vertices requests the kill, with the "and" operator, a dedicated cull distance after the user clip plane cull distances is set to -1, culling the primitive only when all of its vertices request it.
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
Explicit gradients of the direction reconstructed from the guest S/T/face coordinates pick the wrong mip on Vulkan, so sample cube fetches that use computed LOD without register gradients with implicit LOD and the accumulated LOD bias (fetch constant + register LOD + instruction bias) as the Bias image operand instead. This also makes tfetchCube consistent with getCompTexLOD, which already queries the implicit LOD. Register-gradient cube fetches keep explicit gradients in cube space, and other dimensions keep explicit gradients, matching the DXBC path. Gradient setup is skipped entirely on the implicit-LOD path.
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
The check is moved after the anisotropy resolution (and the anisotropic override) so it sees, and can reset, the final filter state.
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
Avoids a TRANSFER_WRITE -> TRANSFER_WRITE hazard identified by the Vulkan validation layer when a texture is reuploaded (after guest memory invalidation) without having been used for drawing in between, leaving it in the transfer destination usage with no layout transition to order the copies.
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
545407D4's UI shader uses tfetch1D with a nonreplicated source swizzle and a 2D constant. The way we have it set up is causing the translators to sample with Y set to 0.
Handle this as 2D in the translators. Normal scalar tfetch1D untouched.
Fixes visibility popping in 555308B6 and 5553080B.
Unnormalized texture coordinates address texels of the mip level being sampled, not always the base level. The titles in question lock the fetch constant to one mip and address that mip's grid. The denominator was still the base level size, so each reduction after the first read garbage.
So the locked size is now used for 2D fetches (point filter, clamp-to-edge) with MipMinLevel == MipMaxLevel. Everything else keeps the base level denominator until a shared effective LOD model exists.
Write the bias into round_bias_temp as intended in both packed 8/16/32bpp path and 16_16_16_16.
The copysign rounding bias was targeted the eM register, and destroying the scaled value, then added round_bias_temp, which nothing had written.
8_8_8_8_GAMMA resolve update:
This hopefully settles how safe resolves of gamma RTs are handled, because it's almost certainly not settled by destination.
It's now believed that gamma sources seen by resolve are always being decoded, and that's a decode that's keyed only on the source format, where every destination is fed linear values, and any encode is now just removed rather than conditional.
These sources are re-alised as plain before resolving, which is the same exact idea that preserves float 2_10_10_10 bits through a resolve too.
Integer texture fetch scaling update:
Unsigned-biased components were using the regular unsigned scale even though the conversion had remapped the sample [0, 1] to [-1, 1].
Scale bits data is now increased from 5 to 6 bits and use the new bit to mark unsigned-biased components. DXBC/SPIR-V use half of the unsigned scale and add a -0.5 offset.
This fixes post-processing in 415608B2 and will likely improve other titles w/ EDRAM transports through affected textures, but perhaps not so dramatically.