Commit Graph

729 Commits

Author SHA1 Message Date
Dr. Chat
69be82c786 Attempt at synchronizing swap image writes between the main window and graphics backend.
Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
Dr. Chat
26d81abf52 IssueDraw failing in the backend does not mean we need to stop processing commands 2016-10-21 18:14:24 -05:00
Dr. Chat
9457c63a64 SPIR-V: Handle conversion of integer vertex input 2016-09-07 11:13:53 -05:00
Dr. Chat
1757411aa8 Label blocks following jump statements for now. 2016-09-05 22:19:56 -05:00
Dr. Chat
300d1c57ba SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement 2016-09-05 16:57:02 -05:00
Dr. Chat
fbedb915b6 Move definition of XEPACKEDSTRUCT to platform.h 2016-08-22 17:23:50 -05:00
Dr. Chat
784e6a7593 RenderCache: Include a subpass self-dependency due to aliased attachments 2016-08-16 13:11:25 -05:00
Dr. Chat
04afa31c9c Be linted, you. 2016-08-04 15:15:23 -05:00
Dr. Chat
40f782a83b Add a null graphics system (enable with --gpu=null)
Still uses vulkan to drive xenia UI, may look into decoupling later.
2016-08-04 09:50:13 -05:00
Dr. Chat
a7e4bc8f49 Applying graceful linting. 2016-08-01 16:36:41 -05:00
Dr. Chat
99090e0a22 CircularBuffer: Allow users to bind their own memory to our buffer. 2016-08-01 16:30:28 -05:00
Dr. Chat
ff57d79793 TextureCache: Flush uploads if the staging buffer overflows in a frame. 2016-08-01 13:25:44 -05:00
Dr. Chat
cd5d3fae9c Whoops - fix a few compilation errors 2016-07-29 13:42:56 -05:00
Dr. Chat
a547c79b51 SPIR-V: Use gl_VertexIndex rather than gl_VertexID
Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
6af8546c49 Vulkan: Remove unused gl_ClipDistance from shaders 2016-07-28 12:02:49 -05:00
Dr. Chat
99689176bc Vulkan: Fix a few validation errors 2016-07-28 00:15:23 -05:00
Dr. Chat
19c7edddca PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED! 2016-07-25 12:06:50 -05:00
Dr. Chat
91be5f979e Use a dummy pixel shader on depth-only mode 2016-07-24 15:38:00 -05:00
Dr. Chat
b478408dfb PipelineCache: Better stencil support, and allow null pixel shaders. 2016-07-24 15:36:41 -05:00
Dr. Chat
9e646085f0 SPIR-V: Rudimentary support of tfetch offsets, fix scalar operand loads 2016-07-24 10:16:44 -05:00
Dr. Chat
99d2b2fb55 Trace Viewer: Add stencil information and color/depth format translations 2016-07-23 22:23:25 -05:00
Dr. Chat
abdf071c7d SPIR-V: Smear one-component scalars 2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a SPIR-V: Fix a few improper usages of pointers
Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
75908a9865 SPIR-V: Fix a couple of errors in translation 2016-06-27 11:08:45 -05:00
Dr. Chat
212cd6ee3d GPU: Log a warning on writes to unknown registers. 2016-06-25 10:32:48 -05:00
Dr. Chat
b31705c543 Registers 0x5000-0x5002 2016-06-25 10:26:39 -05:00
Dr. Chat
70b2d09834 PA_CL_UCP_* registers 2016-06-24 14:44:51 -05:00
Dr. Chat
ab4245c6af VGT_INDX_OFFSET actually means index/vertex offset
Fixup depth resolves
2016-06-24 14:35:24 -05:00
Dr. Chat
036df2ce12 SPIR-V: Remove GenericPointer capability requirement 2016-06-24 07:48:02 -05:00
Dr. Chat
35d8bfeb82 Merge branch 'dump' of git://github.com/sephiroth99/xenia into seph-dump 2016-06-23 17:58:02 -05:00
Dr. Chat
076c73be9a SPIR-V: GetTextureWeights and Cube op 2016-06-22 19:34:05 -05:00
sephiroth99
7bf2f23bef Dump shaders in binary mode
Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
2016-06-21 23:05:19 -04:00
Dr. Chat
6729ec182b These clears are redundant. 2016-06-19 21:32:31 -05:00
Dr. Chat
f194d261b1 TextureCache: Speed up descriptor writes (no more vector usage)
WIP TextureCube uploading skeleton
2016-06-19 21:27:30 -05:00
Dr. Chat
6bd19518eb GL4: Fix incorrectly calculating the base offset for IssueCopy 2016-06-18 21:16:10 -05:00
Nukem
d5dd96d626 Invalid iterator in control_flow_simplification_pass 2016-06-18 16:34:46 -04:00
Dr. Chat
d526d2febf GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset. 2016-06-17 20:19:38 -05:00
Dr. Chat
27c16b1936 GPU: Fix incorrectly calculating the primary ringbuffer's size 2016-06-16 21:30:06 -05:00
Dr. Chat
af870999fa SPIR-V: Clear shader interface IDs between invocations. 2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7 SPIR-V: Fix vec4 Dst 2016-06-13 15:29:07 -05:00
Dr. Chat
7ef7cc39f5 SPIR-V: Declare all inputs/outputs in OpEntryPoint 2016-06-12 11:18:00 -05:00
Dr. Chat
841f6fe239 Merge branch 'vulkan' 2016-06-11 19:23:23 -05:00
Dr. Chat
b01903ccc7 Set basePipelineIndex to -1 instead of 0 to indicate invalid. 2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4 Rebuild shaders with the latest compiler 2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67 RenderCache: Hardcode surface height to 2560
Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05 Pass vertex buffer endianness into the BufferCache
IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Dr. Chat
f8d9472872 TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list. 2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b TextureCache: Fix a few null pointer bugs
Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219 Initialize rasterDiscardEnable to VK_FALSE 2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66 VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves 2016-05-25 13:49:36 -05:00