Ben Vanik
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6cb9ca432f
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More shared header cleanup.
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2014-08-16 19:07:21 -07:00 |
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Ben Vanik
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27bc4ba405
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Removing XEINLINE*.
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2014-08-16 18:19:35 -07:00 |
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Ben Vanik
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ec4f41fec4
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Moving byte order/memory access to poly.
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2014-07-17 19:20:17 -07:00 |
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Ben Vanik
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dfbbefa97f
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Asserting byte swapped vbs.
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2014-01-23 23:58:23 -08:00 |
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gibbed
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a9dfe13799
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Further improvements to FetchTexture2D.
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2014-01-21 18:19:50 -08:00 |
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Ben Vanik
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58db76c42c
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Pay no attention to the man behind the curtains.
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2014-01-21 18:14:36 -08:00 |
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Ben Vanik
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1316e79a2f
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Fixing missing field.
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2014-01-21 18:12:18 -08:00 |
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Ben Vanik
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7d8aaaaea7
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Texture wrapping modes.
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2014-01-21 08:31:25 -08:00 |
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gibbed
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efa7199974
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XE_GPU_SWIZZLE_000R.
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2014-01-21 01:51:56 -08:00 |
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Ben Vanik
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44c15342f5
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Swizzling some textures.
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2014-01-21 00:31:24 -08:00 |
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Ben Vanik
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175e21bea1
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Texture filtering (mostly).
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2014-01-20 23:45:45 -08:00 |
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Ben Vanik
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af223b2067
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Textures part 1: uploading.
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2014-01-20 13:57:22 -08:00 |
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Ben Vanik
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1cd518b19c
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Geometry shader work for rect lists and quad lists.
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2014-01-20 00:18:14 -08:00 |
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Ben Vanik
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7bdd973935
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Proper vertex format input type in shaders.
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2014-01-18 01:08:45 -08:00 |
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Ben Vanik
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62d4d5ce84
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Randomly messing with address translation. Still not right.
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2013-10-22 21:05:56 -07:00 |
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Ben Vanik
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e0b6d0f689
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Cleaning up packet reading/endianness.
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2013-10-22 20:47:27 -07:00 |
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Ben Vanik
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5a80c7b9c1
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Hacking shaders to get dummy texture colors and such.
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2013-10-20 00:20:36 -07:00 |
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Ben Vanik
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68d5f33cfa
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GPU byte swapping.
A lot of other packets likely do this.
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2013-10-19 16:29:00 -07:00 |
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Ben Vanik
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96a857e892
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Massively disgusting and incomplete shader translator.
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2013-10-12 22:14:23 -07:00 |
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Ben Vanik
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8e01e2d945
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Vertex fetching.
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2013-10-12 02:29:01 -07:00 |
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Ben Vanik
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8558176ee0
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Cleaning up the ucode disassembler.
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2013-10-09 22:50:44 -07:00 |
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