Commit Graph

14 Commits

Author SHA1 Message Date
Ben Vanik
7491058ffd Adding --dump_shaders=path/. 2013-11-16 04:39:16 -08:00
Ben Vanik
8440c9059a Fixing order of MULADDv. 2013-11-16 04:35:08 -08:00
Ben Vanik
2de906f3d6 Hacking around with shaders. Pretty sure this is all wrong. 2013-10-27 18:33:50 -07:00
Ben Vanik
cddab7ffb0 Fixing free. 2013-10-20 15:28:00 -07:00
Ben Vanik
5a80c7b9c1 Hacking shaders to get dummy texture colors and such. 2013-10-20 00:20:36 -07:00
Ben Vanik
889e586cab Skeleton for new draw type and texture fetching. 2013-10-19 21:49:25 -07:00
Ben Vanik
d3665cc2e6 Support for VS2013 (and auto picking), a Win xb script, and readme updates.
This also removes the dependency on D3DX, which is only included in the
DXSDK, meaning that just the Win8+ SDK should be required now.
2013-10-17 23:35:54 -07:00
Ben Vanik
96a857e892 Massively disgusting and incomplete shader translator. 2013-10-12 22:14:23 -07:00
Ben Vanik
0ef278325f Hacking to get first triangle drawn. 2013-10-12 15:07:34 -07:00
Ben Vanik
51b79cb399 Minor fixes. 2013-10-12 03:02:39 -07:00
Ben Vanik
8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00