Ben Vanik
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7491058ffd
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Adding --dump_shaders=path/.
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2013-11-16 04:39:16 -08:00 |
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Ben Vanik
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8440c9059a
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Fixing order of MULADDv.
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2013-11-16 04:35:08 -08:00 |
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Ben Vanik
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2de906f3d6
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Hacking around with shaders. Pretty sure this is all wrong.
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2013-10-27 18:33:50 -07:00 |
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Ben Vanik
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cddab7ffb0
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Fixing free.
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2013-10-20 15:28:00 -07:00 |
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Ben Vanik
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5a80c7b9c1
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Hacking shaders to get dummy texture colors and such.
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2013-10-20 00:20:36 -07:00 |
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Ben Vanik
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889e586cab
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Skeleton for new draw type and texture fetching.
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2013-10-19 21:49:25 -07:00 |
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Ben Vanik
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d3665cc2e6
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Support for VS2013 (and auto picking), a Win xb script, and readme updates.
This also removes the dependency on D3DX, which is only included in the
DXSDK, meaning that just the Win8+ SDK should be required now.
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2013-10-17 23:35:54 -07:00 |
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Ben Vanik
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96a857e892
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Massively disgusting and incomplete shader translator.
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2013-10-12 22:14:23 -07:00 |
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Ben Vanik
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0ef278325f
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Hacking to get first triangle drawn.
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2013-10-12 15:07:34 -07:00 |
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Ben Vanik
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51b79cb399
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Minor fixes.
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2013-10-12 03:02:39 -07:00 |
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Ben Vanik
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8e01e2d945
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Vertex fetching.
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2013-10-12 02:29:01 -07:00 |
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Ben Vanik
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04aad708c9
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Shader type read for translation.
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2013-10-11 22:04:34 -07:00 |
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Ben Vanik
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1378fad3c0
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Basic shader cache.
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2013-10-11 21:45:20 -07:00 |
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Ben Vanik
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6e4fb87992
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D3D11 window up and spinning.
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2013-10-11 20:23:58 -07:00 |
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