Joel Linn
75357caeaf
[Base] Add TimerQueue
...
- Cross platform functionality similar to Windows' `CreateTimerQueue`
with `WT_EXECUTEINTIMERTHREAD`
2022-04-26 13:56:11 -05:00
Joel Linn
a85fc25040
[Base] Add more tests for HighResolutionTimer
2022-04-26 13:56:11 -05:00
Wunkolo
be8b9c512f
[x64] Add GFNI optimization for SPLAT(int8)
...
`pxor` is a zero-uop register-rename and `gf2p8affineqb dest, zero, int8`
is a very quick single-instruction way to use affine galois
transformations to fill a register with an immediate byte without
touching memory.
2022-04-26 13:46:46 -05:00
Gliniak
3a115ae6a0
[Kernel] Restored usage of: log_string_format_kernel_calls
2022-04-14 13:48:24 -05:00
Triang3l
ef8a60e011
[GPU] Round tessellation patch vertex count up (by @deaklajos #2007 )
...
Also move the clamping of the guest index count to the index buffer size to the place before it's read in calculations
2022-04-14 21:19:12 +03:00
Triang3l
38aca269e1
[GPU] Offset and clamp tessellation patch index ( #2008 , thanks @deaklajos)
2022-04-14 13:04:34 +03:00
Triang3l
fea430f1f9
[GPU] Fix scalar c[#+aL], shader docs/refactoring
2022-04-13 23:08:19 +03:00
Triang3l
1f324bebcd
[GPU] Norm16 > float16 texture load shaders
2022-04-09 23:34:50 +03:00
Triang3l
744767f549
[D3D12] Compile all built-in shaders with the same FXC version
2022-04-09 23:24:28 +03:00
Triang3l
72f3eead63
[GPU] Texture load shader style (alignment) cleanup
2022-04-09 23:23:54 +03:00
DESKTOP-F0UGBP9\deakl
8d02c5ab21
[GPU] Fixed size 0 point sprites enlarged to default
2022-04-05 02:25:24 +03:00
Triang3l
3d48fde5ca
[GPU] XeSL texture load shaders + minor XeSL cleanup
2022-04-04 21:48:27 +03:00
Triang3l
c4eae232f1
[D3D12] Fixes/cleanup for render targets and barriers
2022-04-02 22:44:10 +03:00
Triang3l
0f3207d019
[Vulkan] Fix basePipelineIndex signedness
2022-03-28 21:57:44 +03:00
Triang3l
3a07559df9
[GPU] XeSL host depth store and VS passthrough shaders
2022-03-27 16:15:53 +03:00
Triang3l
2cd6c31998
[Vulkan] Samplerless texelFetch
2022-03-27 00:09:44 +03:00
Gliniak
67a0ccb7c0
[CPU] Unified assertions for unimplemented opcodes
2022-03-23 11:41:49 -05:00
Triang3l
fa62d395fd
[Vulkan] InitializeSubresourceRange: Use return, not reference
2022-03-22 21:51:02 +03:00
Triang3l
32ab1a2df1
[D3D12] Minor RT code style/comments cleanup
2022-03-22 21:48:26 +03:00
Triang3l
ee8e71cea8
[D3D12] RT dump: Fix r# allocation
2022-03-22 21:41:44 +03:00
Triang3l
920704c71a
[D3D12] RT transfer: Same front/back stencil ops
2022-03-22 21:39:06 +03:00
Triang3l
82c1fb87aa
[App] Do all fullscreen entry logic for --fullscreen=true ( fixes #1999 )
2022-03-14 20:42:52 +03:00
Wunkolo
c1de37f381
[x64] Remove usage of xbyak_bin2hex.h
...
C++ has had binary-literals since C++14. There is no need for these
binary enum values from xbyak.
2022-03-08 12:18:58 -06:00
Wunkolo
f356cf5df8
[x64] Add VECTOR_ROTATE_LEFT_I32 overflow-test
...
Edit one of the lanes in this unit-test to be larger than the width of
the element-size to ensure that this case is handled correctly.
It should only mask the lower `log2(32)=5` bits of the input, causing
`33`(`100001`) to be `1`(`000001`).
2022-03-08 12:18:58 -06:00
Wunkolo
337f0b2948
[x64] Add AVX512 optimization for VECTOR_ROTATE_LEFT(Int32)
...
`vprolvd` is an almost 1:1 analog with this opcode and can be
conditionally emitted when the host supports AVX512{F,VL}.
Altivec docs say that `vrl{bhw}` masks the lower log2(n) bits of the
element-size.
[vprold](https://www.felixcloutier.com/x86/vprold:vprolvd:vprolq:vprolvq )
modulos the shift-value by the element size in bits, which is the same
as masking the lower log2(n) bits. So `vrlw` maps exactly to `vprold`.
2022-03-08 12:18:58 -06:00
Joel Linn
7e894d10a7
[kernel] Correct status for looked up objects
...
- The guest will check for 0x40000000 and replace it with
0xb7 (ERROR_ALREADY_EXISTS), which is the correct return value.
For example, see:
https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-createmutexa
2022-03-08 12:17:57 -06:00
Joel Linn
91f4954967
[kernel] Refactor uses of attribute names
2022-03-08 12:17:57 -06:00
Joel Linn
38d589d1e0
[kernel] Remove unnecessary string copy
2022-03-08 12:17:57 -06:00
Joel Linn
b72ab7b4a4
[Base] Refactor POSIX timers, fix user-after-free
...
Since timer_delete does not clean up already queued signals, signal info
data needs to be retained after timer deletion and object destruction in
order to circumvent use-after-free bugs.
2022-03-08 12:17:57 -06:00
Joel Linn
257b904a5e
[Base] Add DelayScheduler class
...
Schedule callbacks whith the only guarantee that they will not be run for
the minimum duration specified. Useful for garbage collecting POSIX
timer_create() signal info data.
2022-03-08 12:17:57 -06:00
Joel Linn
e0f34b97fb
[Base] Check for correct thread in HResTimer tests
2022-03-08 12:17:57 -06:00
Joel Linn
fb741db2fe
[Base] Fix callback threads for POSIX timers
2022-03-08 12:17:57 -06:00
Joel Linn
986dcf4f65
[Base] Check success of sync primitive creation
...
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Joel Linn
6bd1279fc0
[Base] Forward handle=null as nullptr for win
2022-03-08 12:17:57 -06:00
Joel Linn
4ea6e45e0c
[Base] Remove Sleeps from more test cases
...
Timing dependencies in this tests were causing spurious test failures:
- Create and Run Thread
- Test Thread QueueUserCallback
They have been largely replaced by spin waits.
2022-03-08 12:17:57 -06:00
Joel Linn
e75e0eb39c
[Base] Fix Semaphore::Create invalid parameters
2022-03-08 12:17:57 -06:00
Joel Linn
bb42829308
[Base] Fix WaitMultiple on POSIX
...
- Never use `cond_.notify_one()` because it may wake a thread that is
unrelated to the signalled wait handle, resulting in a lost wake and
possible deadlock. Wait conditions are to be checked by the threads
themselves.
- Refactor and simplify `WaitMultiple`
2022-03-08 12:17:57 -06:00
Joel Linn
ca6296089e
[Base] Remove timing dependency from test
...
- Use atomics and spin waits to synchronize threads for tests
- Improves test stability on CI
2022-03-08 12:17:57 -06:00
Joel Linn
49efbeaca8
[Base] Add spin wait helper to threading test
2022-03-08 12:17:57 -06:00
Radosław Gliński
6b45cf8447
[Base] Match exactly when no pattern in wildcard
2022-02-17 17:38:04 -06:00
Triang3l
ba28ef9717
[Win32] Declare Windows 7-11 support in the manifest
2022-02-17 20:38:52 +03:00
Joel Linn
00e7de9297
[CPU] Improve vrsqrtefp accuracy
2022-02-16 17:09:28 -06:00
Joel Linn
d64848245d
[CPU] Improve vrefp accuracy
2022-02-16 17:09:28 -06:00
Triang3l
294c76f7c4
[UI] Remove virtual from Window::IsFullscreen (tracked entirely by common code)
2022-02-16 20:37:53 +03:00
Triang3l
9e803ccf25
[D3D12] Pad kBlendOpMap with dummy values for all 3 bits
2022-02-15 23:02:26 +03:00
Triang3l
74c109273c
[UI] Add PerMonitor fallback to Windows dpiAwareness
2022-02-14 12:35:08 +03:00
Triang3l
09f6081b16
[Vulkan] Fix shader bytecode path in premake5.lua
2022-02-13 23:29:46 +03:00
Triang3l
e57db52285
[UI] Enable Windows PMv2 DPI awareness accidentally kept disabled after testing
2022-02-13 23:10:19 +03:00
Triang3l
7652b321d0
[UI] Fix Windows 10 1607+ DPI function loading
2022-02-13 23:07:27 +03:00
Triang3l
7fc940422c
[UI] Windows AdjustWindowRect and GetClientRect usage cleanup
2022-02-13 23:01:25 +03:00