Commit Graph

2098 Commits

Author SHA1 Message Date
raven02
767f796306 gl4: more texture formats 2015-06-27 07:37:38 +08:00
Ben Vanik
2785124d1d Cleanup. 2015-06-26 07:56:06 -07:00
Ben Vanik
55f6ab4f38 Merge pull request #281 from raven02/master
gl4: implement texture max anisotropy
2015-06-26 07:52:18 -07:00
raven02
f41c500c43 gl4: minor read format fix 2015-06-26 22:27:59 +08:00
Dr. Chat
287a761987 Fix AppendParam dereferencing NULL pointers 2015-06-25 19:29:37 -05:00
Lioncash
23352f3419 xex_module: Fix formatting arguments
These take a const char* not a std::string.
2015-06-25 12:48:41 -04:00
raven02
d7dfb681aa gl4: implement texture max anisotropy 2015-06-25 00:13:49 -07:00
Ben Vanik
fc7695f874 Take the whole 64k page at 0x0. 2015-06-23 18:06:37 -07:00
Ben Vanik
d335555277 Manually page align address range for write watch. 2015-06-23 17:37:09 -07:00
Ben Vanik
9441808b40 Adding menus. 2015-06-22 23:30:34 -07:00
Ben Vanik
b9c39d1b33 Fixing thread exit. 2015-06-22 22:40:39 -07:00
Ben Vanik
fb1f4906d9 xb format --all (we are now format clean). Buildbot will yell at you. 2015-06-22 22:26:51 -07:00
Ben Vanik
b46406ee4b More descriptive OpenGL error. 2015-06-22 21:49:57 -07:00
Dr. Chat
bafd448dd8 Cleanup some XThread code 2015-06-22 21:42:33 -05:00
gibbed
75ef95b1b8 More XMA decoder cleanup. 2015-06-22 19:31:02 -05:00
raven02
1fb2ccb552 Add back the comment and we can check it again in future 2015-06-22 09:22:31 -07:00
raven02
68e12a4664 typo fix 2015-06-22 09:07:55 -07:00
raven02
d2de2bf652 gl4 : clear depth and stencil seperately using the DSA version 2015-06-22 09:04:34 -07:00
dariosamo
e5727e7e2a GL4 Translator: ADDs/MULs/SUBs changed to XZ instead of XY. Basic implementation of loops for FLOW_CONTROL. 2015-06-21 14:09:41 -03:00
gibbed
2c319db116 More shuffling of XMA decoder code. 2015-06-21 06:31:24 -05:00
gibbed
06a3bfc3be More XmaDecoder cleanup. 2015-06-21 03:24:42 -05:00
gibbed
e98178c9d5 Totally not my fault. 2015-06-21 02:28:42 -05:00
gibbed
021b5a3d17 Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process). 2015-06-21 02:25:24 -05:00
gibbed
736dba5aca Fixed bit size of input_buffer_read_offset in XMAContextData. 2015-06-21 00:24:02 -05:00
gibbed
7e582c14fb Removed some unused code. 2015-06-21 00:23:29 -05:00
Ben Vanik
27ae555555 Merge pull request #272 from DrChat/rel_audio_fix
Fix release-mode audio
2015-06-20 17:57:45 -07:00
Dr. Chat
0bbaedae22 Fix release-mode audio 2015-06-20 19:50:24 -05:00
Ben Vanik
3738ccf18a Fixing warnings. 2015-06-20 17:37:07 -07:00
Ben Vanik
fb591cbadb Disabling use of FMA until I can figure out the rounding issues. 2015-06-20 11:21:32 -07:00
Dr. Chat
8eba3a366f Rename XamLoaderLaunchTitle argument 2015-06-20 11:05:33 -05:00
Ben Vanik
03f2d26afd Fixing tests with no debugger attached. 2015-06-19 21:53:49 -07:00
Ben Vanik
c7270f50dd Fixing paths with spaces. 2015-06-19 21:30:12 -07:00
gibbed
641a4a5e47 Rejiggered ProcessXmaContext. Sound working again in Super Meat Boy. 2015-06-19 22:39:41 -05:00
gibbed
1a38586d9a Cleaned up XMASetLoopData. 2015-06-19 21:52:02 -05:00
gibbed
edbd724370 - Fixed a few bugs with ringbuffer, and some cleanup.
- Reworked audio system to use semaphores instead of events for waiting.
  Should fix rare issues where the XAudio2 driver would run out of buffers
  even though it was supposed to be guarded against that.
2015-06-19 21:48:51 -05:00
gibbed
f3547a832f Removed XMAContextData::kSize constant, moved kXmaContextCount, changes to use newer ringbuffer, cleaned up XMAInitializeContext a bit (with fixes for loop_data handling). 2015-06-19 09:54:21 -05:00
gibbed
f1e9c36f00 Better ringbuffer implementation. 2015-06-19 09:54:21 -05:00
raven02
abda769c45 gl4: more color formats 2015-06-19 06:11:42 -07:00
gibbed
1e4d65bcf7 Whoops. 2015-06-19 07:34:51 -05:00
gibbed
d1221a3c5e Cleaned up VdGetCurrentDisplayInformation a bit. 2015-06-19 06:45:27 -05:00
sephiroth99
d708e2899f gl4: command_processor: fix locations in geometry shader header
The vertex shader outputs VertexData at location 1. Similarly, the pixel
shader's VertexData input is at location 1.

The geometry shader has both its input and output of VertexData at
location 0. Change it to location 1 so it matches the interface of
the other two shaders.
2015-06-18 02:01:36 -04:00
Drew DeVault
f74d1b2f99 Add climits include to clock.cc 2015-06-16 23:45:49 -06:00
Drew DeVault
39253cbb93 Add cstring include to xenia/base/string.h 2015-06-16 23:45:37 -06:00
Ben Vanik
e4c5522c84 Merge pull request #261 from SirCmpwn/fix-std-mem
Add missing includes for cstring
2015-06-16 22:19:19 -07:00
Drew DeVault
a064ba053e Add missing includes for cstring 2015-06-16 23:16:18 -06:00
Ben Vanik
b750370759 Partial thread data plumbing. 2015-06-16 21:53:40 -07:00
Ben Vanik
aae45515ae Preserving HIR disasm when the debugger is attached. 2015-06-16 21:04:18 -07:00
Ben Vanik
165d49ad3a Moving PPC disasm to on-demand in debugger. 2015-06-16 20:18:48 -07:00
Ben Vanik
5f33087a12 Adding mmap for code cache and exposing cache properties. 2015-06-16 20:13:39 -07:00
Ben Vanik
c34db170f5 Adding fallback for pre-MOVBE-supporting processors. 2015-06-16 20:06:50 -07:00